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DDAL07-06 Fester and Burn (5e) $2.99
Average Rating:4.5 / 5
Ratings Reviews Total
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DDAL07-06 Fester and Burn (5e)
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Bradley D. [Verified Purchaser]
Date Added: 03/08/2018 21:31:38

Was a great module that my players really enjoyed. Will be running this again soon.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Aaron P. [Verified Purchaser]
Date Added: 03/02/2018 04:35:05

This is a great mixture of skill checks, roleplaying, and interesting changeable combat encounters. It gives the players some interesting choices to make and is well written for the DM to make changes on the fly so that each run is a bit different. It's a great fit for this more dangerous and deadly season.



Rating:
[4 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Tyler D. [Verified Purchaser]
Date Added: 02/27/2018 19:36:53

The boss was a pain to handle for my party, and I enjoyed it. The minor annoyances before hand as well as the time counter didnt dawn on the party until the very last room, by which point they wasted half the day giving the bad guy plenty of time to prepare. Solidly built episode with a lead in to the trilogy.



Rating:
[4 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by James C. [Verified Purchaser]
Date Added: 02/20/2018 01:39:36

4/5 I really enjoyed the unique characters. I felt the fights weren't tough. My group had a cleric and 2 paladins so the undead never really did stand a chance. The puzzles were more or less just roll a high enough int check. My group didn't have any int and it ended up taking longer then wanted. The encounters were all interesting and I really enjoyed it overall.



Rating:
[4 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Joris v. d. O. [Verified Purchaser]
Date Added: 02/13/2018 19:01:56

It does have a solid idea but the adventure really bogs down in the combat. For us it was a slog that would have TPKed the party with ease if played as intended and even when the spellcasters did not make optimal choices they still could have easily slaughtered the entire party.

The RP sections are interesting but also felt a bit inconsequential. It barely had any impact on what you do for most of the adventure and did not weigh up against the hit back and forth damage of the first combat. And that was after the flameskul ran off due to a turn undead. Admittedly the session we ran had quite a bit of bad rolls from the players but the combat feels really unsuited for party compositions that do not follow the traditional setup. Which occurs fairly frequently with smaller tables and varying amounts of players.

The battles really needed to be powergamed to stand a chance. If you don't act on player knowledge of what monsters do (Regen and what stops it? Do you have a player trained in religion? The Flameskull discourages using fire of your own and you might not have a paladin or cleric on hand.) How these monsters they work they can easily take down a low level party. You are dealing with a lot of immunities, regen that needs special damage, and plenty of AoE spellcasters.

Add to that that the balancing seems off. Remember that level 5 and 6 character parties could be running this adventure and then Jaru on its own would already be quite the challenge for a party. Add in the other monsters and environmental hazards and potentially 2 fireballs in the first round while you enter from a 5ft corridor. Going by this it feels like it is assumed you have at least one spellcaster with counterspell and even then your caster can just counter the counterspell.

I don't mind encounters stacked against the players but at least give them alternative methods to deal with the threats or to disrupt what is going on. In this case you have pretty much an undead ambush and final boss chamber you only have one entrance too and the boss seems to already know you are coming. Risk is good, tension being high should be a thing. But it should not feel like you only live by the grace of the GM.



Rating:
[2 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Steven G. [Verified Purchaser]
Date Added: 02/10/2018 11:06:55

I was able to run this within the time constraints. I had players come up with clever ways to manage the trap and roll really well to be successful. It was a fun adventure and tough enough for the veteran players to be challenged with out killing them.



Rating:
[4 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Mathieu P. [Verified Purchaser]
Date Added: 02/06/2018 22:53:58

Great module!

It's doable in 2hr without limiting the fun. First part is great RP. Overall good balance of RP, puzzle, combat. A lot of suprises in this adventure. Players really appreciated this module and how different it felt.

Also, the handouts are great and were really appreciated.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by David C. [Verified Purchaser]
Date Added: 02/06/2018 11:04:08

First off - 5 stars because the adventure comes with the Fantasy Grounds Mod for free. Period that's enough for 5 stars.

But the story is also well told and written, the typical "save someone you like, find a bigger threat, get ready to destroy that threat" this is a perfect setup for the rest of the Rot from Within Trilogy. Well balanced RP to combat factor, menacing end combat all wrapped around a sense of urgency with the timed mechanic of saving the previous adventures who never returned. Really give the players the sense that they are heroes not just another group of adventures.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Justin D. [Verified Purchaser]
Date Added: 02/01/2018 20:40:10

Absolutley loved this adventure. The tension of the undead is great and the city having people going missing is nuts. In this adventure in particualar, the boss is crazy strong. The spell slots available make them able to wipe a party easily. Thankfully, they can potentially have a priest who can handle that situation but even so, WOW. what a nuts adventure.

I'm a big fan of the escape sequence too. Those are just plain fun.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Jose S. [Verified Purchaser]
Date Added: 01/31/2018 13:24:25

I ran this mod a couple of times and each with a different result. I had my first ever TPK with this mod, but the players still liked how it was presented. They just didn't have the right make up in the group to successfully go up against the first real encounter.

Other groups have been scared of it after my TPK, but it was done well by others after that.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Wrich P. [Verified Purchaser]
Date Added: 01/30/2018 18:56:01

I generally have not enjoyed the Death Curse of this season much, so it has been hard for anythign to get a 5 * rating out of me. I did however enjoy this mod, both as a DM and a player.

It is well laid out, has interesting challenges and has foes which are not insubstantial. It's always great to see more Wormy foes show up, and where better than in a giant garbage pit?

My one suggestion would have been for AL to allow a 1 time "Flame Skull" ally to show up and help you in a later combat as a story reward....it would have been nice to see that NPC again in future mods.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Jac Z. [Verified Purchaser]
Date Added: 01/26/2018 14:12:07

TL;DR: Module that would've been better if it's a 4-hour mod.

That were quite a few things written into the module. Different tasks for each of the factions, potential prisoner rescue, and a fairly challenging fight at the end.

However, I felt like this module suffers from the lack of designated game time. For instance, a lot of the bonus/hidden objectives were cramped into the finale of the dungeon, whilst leaving the rest of the dungeon relatively uneventful. The beauty of exploring a dungeon (albeit in this case, a garbage disposal) lies in the "exploration" bit, yet the module introduced the win condition of "winning 2 games of dragonchess", which nullified the exploration. It is an understandable decision, because of the designated 2-hour game time, but it's still a shame imo.

I wish this module could have been expanded into a 4-hour mod. Spread out the content across the dungeon (prisoners found in different cells instead of all cramped in the final boss room), flesh out the dungeon, add more clues and hints about what's going on in the rest of Chult, or provide insights about what is to come... A bag of missed opportunity, really.



Rating:
[3 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Jeremy P. [Verified Purchaser]
Date Added: 01/16/2018 12:20:44

The best of the tier 1 trilogy. There are puzzles, and the concept of the module is very good. Players can attack it any way they want, and I always appreciate any adventure that builds in the threat of time, so players don't feel safe resting continously. Here they are threatened if they take to long, and that apprehention makes something as simple as resting feel tense and interesting.

I would rate it 5 if this was a 4 hour. At 2 hours it feels a fight or puzzle or two too short. At least people are left wanting more though.



Rating:
[4 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Anthony V. [Verified Purchaser]
Date Added: 01/16/2018 07:55:37

Lets go to the great ciy in Chult then spend our adventure in a garbage disposal..... thematically and story wise I hate this module, I ran it once and won't run it again unless strongly encouraged. Mechanically the fights are well structured and fun but enemy casters can be a bog if you are given this module on the fly. Lots of people love it but I find it make me missing the giants from season 5. A solid MEH -Dm Ace



Rating:
[3 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 01/14/2018 17:34:40

Nice balance of Puzzle, RP, and Combat. The final fight can be tough for a low level party



Rating:
[4 of 5 Stars!]
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