TL;DR: Module that would've been better if it's a 4-hour mod.
That were quite a few things written into the module. Different tasks for each of the factions, potential prisoner rescue, and a fairly challenging fight at the end.
However, I felt like this module suffers from the lack of designated game time. For instance, a lot of the bonus/hidden objectives were cramped into the finale of the dungeon, whilst leaving the rest of the dungeon relatively uneventful. The beauty of exploring a dungeon (albeit in this case, a garbage disposal) lies in the "exploration" bit, yet the module introduced the win condition of "winning 2 games of dragonchess", which nullified the exploration. It is an understandable decision, because of the designated 2-hour game time, but it's still a shame imo.
I wish this module could have been expanded into a 4-hour mod. Spread out the content across the dungeon (prisoners found in different cells instead of all cramped in the final boss room), flesh out the dungeon, add more clues and hints about what's going on in the rest of Chult, or provide insights about what is to come... A bag of missed opportunity, really.
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