(Declaration: I am one of Chris's Patreons & received a copy of this adventure for free)
Classic old school D&D. If the party is foolhardy and rushes in, or rolls badly, there will be blood. There are also great rewards for players who investigate, think clearly and take their time.
The layout of this is great - I highly reccomend reading through Chris' blog posts where he goes through the whole process, explaining his decisions and how he laid this out - and easy to follow. The traps show some nice creative thinking, are placed with the logic of why the dungeon was created and nothing feels like a screwjob or illogical.
It also has one of the great "oh s#!t" lines for the DM to read to players right before the final boss.
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