I'll just break this one down individually... Note that I am evaluating it from the stance of a DDAL GM looking for official content to enhance a DDAL game. If I were non-DDAL GM, I wouldn't have given this product a first glance - I can create flavorful, character-based encounters all on my own.
A Little Too Fancy - Rediculously heavy handed. It automatically assumes the player characters are filthy, cheap, or uncouth. While some of those are possibile, it also assumes that the characters are poor. The reality is that adventurers see more cash in one level than most people see in a lifetime. There is no way the establishment in this encounter could be a functional business if the fees were so exorbinant that adventuerers could not pay them out of pocket.
City Chase - This is barely even a framework, let alone a full encounter.
Crate Number Seven - This one is decent, though it really doesn't go anywhere.
Crime & Punishment - Yet another vague framework.
Intrigue & Suspicion in Port - This one is not an encounter at all, but introduces a system for "Suspicion". It eventually gives NPCs advantage on Wisdom checks and Initiative rolls against the party - in effect, it's designed to mess with the players. I fail to see how it enhances the game.
Otyugh's Wish - This features a CR5 creature and takes place in Port Nyanzaru. This one only works if you're starting ToA with an advanced party. Fresh L1s will get wrecked; this is not an appropriate encounter until Port Nyanzaru is long behind them.
Plague Boat - Another CR5 encounter; see above.
Right Place, Wrong Time - This one could be decent, as it brings the charactes to the attention of one of the Merchant Princes. Unfortunately, under DDAL rules, they have to spend DT to purchase dinosaurs, which means they've already met the merchant princes.
The Smell of Death - Functionally the equivalent of an MMO's L1 rat-smashing quest - boring.
Snuffed Out - The first box text needs a grammar review, but other than that, this one is probably the best of the lot.
Spa Day - This one is more of an encounter location, a setting, than an actual encounter.
Undeserved Punishment - Not terrible, but not outstanding either. It's also the second ecntounter in this bundle that uses the Executioner's Run.
Yuan-Ti Ambush - This one fails for me in the Aftermath section, when the bad guy is simply declared immune to interrogation. It's very heavy handed for what otherwise is a decent enconter.
These might be useful idea generation prompts in a non-DDAL game, where the DM can tightly integrate character backgrounds. Even in that case, I would never run any of them as presented except may be Snuffed Out. For Adventurer's League play, the value is not present - it's a waste of the DM's money.