I can tell you put a lot of work into this. The art you've chosen is very good, and the layout for the most part is pretty good. Though the collumns are a bit confusing as you have two separate sections on two different pages labeled "Traits" The Big tables of flora are a little blury though and there is a noticable difference between them and the rest of the document.
The plague doctor is an interesting class, and notably different from any other class homebrewed or otherwise that I've seen. The fluff was excellent and I found its inclusion into the class abilities to be an interesting design choice. Unfortunately it feel almost as if it were written for a different game than 5e. I'm not talking about the rules used to build it, but moreso design philosophy.
For starters the Class table is a bit confusing. There are a number of Class Abilities listed in the description that never made it onto the table. This Includes Spellcasting, Mask Alteration, and Advanced Mask Alteration. You also reference spell slots but there are none listed on the Chart. There is a "Plague Level" but a search of the document for information on what this is, is absent entirely.
In lieu of the standard Ability Score Increase that every class receives at various levels you grant a bonus to Dexterity at Level Four. In addition at this level they also lose an additional point of Charisma. Reducing ability scores from race or class features is not in line with 5e's design philosophy. Also not having any ASI means this class can never take a feat, ever.
The language is also very confusing. It repeatedly refers to spell slots and spells, but the class gains neither. It also implied their spellcasting functions like a Warlock, but again they do not gain spells. The potion list doesn't list any herbs needed or give any kind of resemblance to spells. How you "balanced" is confusing to me, as most the effects aren't even described in game terms. There is a small section at the end of the potion list "How so these potions work?" But it is a bit vague and contradictory to how the rules of the game play. For example resistance to an attack in 5e reduces damage taken by 1/2. With a potion in this book it reduces it by 1d20, which could completely negate weak sources of damage or be all but useless for extreme sources of damage.
I could go on, but I think you get the point. This is a great attempt and I liked the way you worked the fluff into it, even when it was confusing or contradictory to other aspects of the class.
You really need to take this one back to the drawing board.
PS. I also noticed on the books page, there was a couple discussion comments with some of my criticisms stated. They are from a much older version of this product, and none of the mentioned issues have been looked at.
Best of luck to your future endeavors.
-PJ Harron
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