Another 5-part "intro" adventure to familiarize players with the new season/setting, introduce key faction contacts, and help new players learn and enjoy DnD. I enjoyed taking a little extra time to describe the exotic locations and peoples that are part of the season 7 storyline - it is a bit different from most of the prior seasons and pulls the characters deeper into the story. With the other season intro adventures I was comfortable pretty much just diving into the action, but this one felt like it deserved more flavor.
The five missions included a nice variety of tasks and styles. A mini dungeon crawl with some traps, a skill-based competition (cool idea - nice to chellenge with something other than combat) and pit fight, a brief foray into the dangerous wilds of Chult (providing a preview of things to come in the hardcover and other season adventures), a jaunt through puzzles and traps (note there are some inconsistencies between the text and the map for Mission 4) to deal with an undead menace, and finally a double-cross leading to the discovery of and confrontation with the yuan-ti bad guys.
I enjoyed this more than the other season intro adventures. The players were able to satisfactorily complete the missions and uncover one of the plots against Port Nyanzaru. I really appreciated the "Tricks of the Trade" suggestions on roleplaying various NPCs - these helped me add variety and flavor to the story without needing to spend a lot of prep time. This increased the roleplaying and interaction - don't try to limit the missions to 1 hour each if you don't have to.