I've run the first 3 mini-adventures from this set. As with many of the 'intro' mods, they can easily (in my experience) run long.
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Overall, they're fine adventures; fairly solid, and capture the vibe of ToA, though I find the 'assemble five pieces of the macguffin' is a touch 'meh' as far as objectives go. Then again, it's hard to cram a lot of depth into one-hour mini-mods.
The first quest is, of course, the best / most important, with a non-mechanical / vanity pet -- though, because the pet is a Story Award, and there's only one, be prepared for grumbles if more than one person wants it!
Oh, quest two is a race, and uses the "complications table" approach also used in chases. Like chases, I find this predisposes it to feeling stilted or mechanical -- not only do players need to figure out all the actions they could use, but then they / you need to remember to roll on the table, and they have to resolve that. It's not the fault of this module -- chase scenes in general seem to have the opposite effect on making them feel thrilling and energetic.
Oh, yeah -- and they're better now that the Death Curse doesn't apply!
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