This review is coming off of the back of 5 sessions played as the Sculptor class (Divine, Shield Sculpt), played through levels 4-20 on the Homebrew Review podcast. The episodes should be out in 4 weeks from today (today: 30/04/18).
Overall, I have zero major complaints about the class, and any flaws I found in play were very minor, and came from my choice of build for the character I was playing as. One minor piece of critique I may add, is that I'd like there to be another 1 or 2 ribbon features targetted towards roleplay placed between 9th to 15th level. I didn't get to test the character in roleplay as much as I did in combat, but that is the only thing I saw from a tertiary glance.
As for positive notes:
The class is incredibly well balanced. Regardless of the build you make with this class, you'll enjoy a steady progression through levels, and will find your fit within your party without outshining anyone, or being outshone. The class features all give you abilities that have a very distinct, and have an original feel to them only available to a Sculptor, and you'll find your character doing things that no other class can replicate.
At first glance, I thought the earlier levels may be a little slower, but upon playing as a Sculptor, it became abundantly apparent that I had a large number of options available to me to use on my turn. Due to the build I played, bonus actions became just as important as actions, and I found myself comboing together the subclass abilities for awesome effect. As I played on into the later levels, I only gained more versatility with my actions and bonus actions, and had tons of awesome options available to me.
The Sculptor is a class that I will be incorporating into my homebrew world, as it is well balanced, easy to understand for even the most novice of tabletop RPG players, and has awesome flavour that helps you create a character that is unlike anything you can make from official WOTC material.
Great job, Ross. If I could give 6 stars, I would.