The module is good, but the players can lose the flow sometimes. It also can play long (8+ hrs), but overall I thought it was good.
But the FG mod has a few challenges.
- The NPCs are built wrong, so you can't use the automatic functions from the combat tracker (see comment above). This makes combat tricky unless you rebuild the encounters.
- The Maps are oriented incorrectly. You can adjust on the fly, but easy to forget when reading the words.
- The items / parcels are incorrect in some cases (smoke doesn't work in the PC item)
- The story has no numbering system to ensure the item pages of the story are ordered. It has next and previous, but sometimes you need to jump back to something else.
Some of these things aren't that bad, but the NPC issue is a major item.