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Temple of the Dragonknights $0.00
Average Rating:4.7 / 5
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Temple of the Dragonknights
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Temple of the Dragonknights
Publisher: Dungeon Masters Guild
by Stephen M. [Verified Purchaser]
Date Added: 12/06/2018 23:14:29

Recently stopped playing 3.75 and learning 5e. This was great to be able to work through rules with a couple of players at a time plus great story line. Thanks for the fun.



Rating:
[5 of 5 Stars!]
Temple of the Dragonknights
Publisher: Dungeon Masters Guild
by James D. [Verified Purchaser]
Date Added: 11/03/2018 15:52:14

Great, informal one shot! Very detailed where it needs to be, which makes it easy to run as a first time dm for inexperienced players. It's an easy read and much less intimidating than some one-shots I've seen. I had a great time.



Rating:
[5 of 5 Stars!]
Temple of the Dragonknights
Publisher: Dungeon Masters Guild
by halden N. [Verified Purchaser]
Date Added: 03/14/2018 16:45:20

This is a great emergency quest to run, quick and dirty in a good sense.



Rating:
[5 of 5 Stars!]
Temple of the Dragonknights
Publisher: Dungeon Masters Guild
by Sadie S. [Verified Purchaser]
Date Added: 03/03/2018 20:14:15

I love this adventure! It's fun, creative and a great introductory adventure for new players. I always thought it would be cool to run an encounter with a wyrmling. Also, great job on fitting a whole module in six pages. The first part is a little vague, but once you get to Poisontip Cavern, everything speeds up and gets more interesting. Very fun adventure!



Rating:
[5 of 5 Stars!]
Temple of the Dragonknights
Publisher: Dungeon Masters Guild
by William Y. [Verified Purchaser]
Date Added: 10/14/2017 17:58:53

Best introduction to an adventure ever. 10/10

That aside, I am a seasoned DM, but I don't have the time these days to write my own adventures. Enter DMSGuild and the plethora of adventures available for download.



Rating:
[5 of 5 Stars!]
Temple of the Dragonknights
Publisher: Dungeon Masters Guild
by K. L. [Verified Purchaser]
Date Added: 06/06/2017 05:11:49

Hi! I'm a new DM, I've been a player for years but never really tried D&D (mostly Pathfinder, World of Darkness, Cthulhu, Summerland...etc.) before this. Bought the basic books for myself and my boyfriend since we both play. My players are mostly newbies too, 3 total noobs and my bf as the only experienced player to support others.

So. As a newbie DM I was looking for a free, straight-forward and easy to modify adventure. Temple of the Dragonknights provided all that it promised and more. Setup was smooth to get characters into the action... except our rogue who sat in the inn and watched whole first battle go on from the window. I didn't modify encounters since I wanted to see how the party handled them and kept them as they were almost whole adventure. What I changed were mostly at the very last area. I blended last encounter with an encounter to come in a next adventure to create more fluent transition between stories. Venomfang had a change of name but players never got to hear it.. Not yet. Other changes were only for flavor, names, small encounters having bit of personality etc. To be honest, char and place names sound good in English but we speak Finnish and Venomfang translates... childisly... so I changed them to sound better considering our native tongue. So, we have Wendalian and Kuohuva Tuoppi inn. We finished this adventure yesterday and I've got story linked to the next adventure but inbetween we'll have a short sidequest. If someones interested I can share how I linked two stories together later (I don't want my players accidentaly finding this review...). :)



Rating:
[5 of 5 Stars!]
Temple of the Dragonknights
Publisher: Dungeon Masters Guild
by Samantha R. [Verified Purchaser]
Date Added: 03/19/2017 22:10:54

If you are a new D&D player looking to test the waters, keep reading: That's what we did!

We are total noobs to D&D -- I'd always been interested, and my husband had been invited to a few games but always had scheduling conflicts. Rather than commit to finding a club in the nearest city or joining a roll20 group, we thought we'd try playing this adventure on our own time to see if we even liked the game. So, we downloaded this and printed it, and my husband played as a party NPC while I acted as a regular player.

He did have to use an hour or two to prepare maps, creature cards, and get the finer detalis of the story worked out, and he changed a couple of the rewards to fit our character classes, but we understood that is to be expected even with predesigned adventures. It took an additional couple hours for both of us to design our playable characters. Prep time from complete scratch: 1-4 hours, depending on if you modify anything in the story/use template characters.

Once we started the adventure, it went pretty smoothly. It took us 3 sessions of about 2 hours each to reach the end, and that included us stopping to look up how to calculate attack damage and how to cast certain spells multiple times. The story kept me interested, and my husband had fun DMing, also. We ended up adding a 3rd NPC to the group about 3/4 way through since he was worried that the last boss would have quite easily OHKO'ed our wizard and ranger pair. It still could have knocked me out with one landed hit, but we lucked out and it failed two attack rolls and my wizard was able to shield block once.

Total play time: 4+ hours

We came out of the adventure with the knowledge that this game is worth playing, a magic weapon, and even a few NPCs we expect to return in later adventures.

Great starting adventure and cleanly written. Dragonknights!

Pros:

  • Good for beginners (short and not too complex)
  • Clearly-written (no typo complaints)
  • Good for two players without much modification
  • Interesting back story worth pulling into later games
  • A few fun puzzles

Cons:

  • Enemies could easily wipe small parties of new players if the DM doesn't help a little


Rating:
[5 of 5 Stars!]
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