If you are a new D&D player looking to test the waters, keep reading: That's what we did!
We are total noobs to D&D -- I'd always been interested, and my husband had been invited to a few games but always had scheduling conflicts. Rather than commit to finding a club in the nearest city or joining a roll20 group, we thought we'd try playing this adventure on our own time to see if we even liked the game. So, we downloaded this and printed it, and my husband played as a party NPC while I acted as a regular player.
He did have to use an hour or two to prepare maps, creature cards, and get the finer detalis of the story worked out, and he changed a couple of the rewards to fit our character classes, but we understood that is to be expected even with predesigned adventures. It took an additional couple hours for both of us to design our playable characters. Prep time from complete scratch: 1-4 hours, depending on if you modify anything in the story/use template characters.
Once we started the adventure, it went pretty smoothly. It took us 3 sessions of about 2 hours each to reach the end, and that included us stopping to look up how to calculate attack damage and how to cast certain spells multiple times. The story kept me interested, and my husband had fun DMing, also. We ended up adding a 3rd NPC to the group about 3/4 way through since he was worried that the last boss would have quite easily OHKO'ed our wizard and ranger pair. It still could have knocked me out with one landed hit, but we lucked out and it failed two attack rolls and my wizard was able to shield block once.
Total play time: 4+ hours
We came out of the adventure with the knowledge that this game is worth playing, a magic weapon, and even a few NPCs we expect to return in later adventures.
Great starting adventure and cleanly written. Dragonknights!
- Good for beginners (short and not too complex)
- Clearly-written (no typo complaints)
- Good for two players without much modification
- Interesting back story worth pulling into later games
- A few fun puzzles
- Enemies could easily wipe small parties of new players if the DM doesn't help a little