I really enjoyed DMing this adventure. It has a lot of branching out on it, creating alot of replayability. It made my players feel in control of the adventure even though it was an AL module. This adventure is even better with Season 8. I made the fights less challenging than it said by one level but this allowed more Roleplaying in this. My players enjoyed it. One even came up to me afterwards, (a more adventured player), and told me how much he liked the more roleplay aspect of the module.
Some Spoilers:
Since I was running the Parnast Series, I was trying to build the city up to play the others in the series (Bad Business in Parnast, Giant Diplomacy, and Parnast under Siege). Let them explore the town, let them talk to whoever however (we spent about 20 min roleplaying and figuring out about the town). I made Sylas a little more important in the module and put emphasis on him, and create the tie a little better with Weathercote. It also allowed my players to purchase the Wake Up Sauce. Which they all put their money together (since season 8 has less gold and they were level 1) and bought it and the blue potion. They figured out the potion through subtle hints. They saved the sauce for the future.
5/5 Would really recommend this for any type of players. Small town, descriptions of all the main people and buildings. Allows for RP, Skill checks, and fights. Allows for variety of types of players since it has many branching paths.
|