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This is a great intro to absolute new players to D&D. I would suggest that DMs really look at augmenting the mod to really give the players a good experience.
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It is not a bad mod; it being a medium sized puzzle dungeon, but it does progress quite slowly. Time keeping and making sure the players are moving along and not stalling was a big thing for me. so some extra DM work may be required.
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This is a great intro to absolute new players to D&D. I would suggest that DMs really look at augmenting the mod to really give the players a good experience. The only bummer is the Barovia lock - DMs have to remember to manage that set of expectations
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This is a great intro to absolute new players to D&D. I would suggest that DMs really look at augmenting the mod to really give the players a good experience.
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This module is a great capstone to the AL mods for season 4. The final boss far better written compared to her HC equivi.
For DMs, this is a great module to get a feel of spell casting bosses and encounter running skills. For players, death is always an option.
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I did have fun with this mod - the lore, the history etc was a really nice touch. But with all of that going, it really felt as if it was a long trip to a Giant Museum (pun intended). Not every character (or player for that matter, would be able to take in this whole mod as written. It is a good mod, but there is really just too much going on.
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It is a party pleaser - definately fit the season when it was released. There is really nothing really bad to say about the mod, other than DMs and Players will both have fun with the RP.
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I have to say, this mod is not particular fun to run - it falls flat with it comes to the flow and pacing. DM has abit more work to do when running this mod.
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The mod is a great adventure, giving the ranger class some time in the spotlight. While the boss battle was pretty ok written, the mod could have been improved to include other elements in the cathedral.
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This is a relatively good mod for first time players. It does have a mix of elements and RP, but DM care is needed to push things along.
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I do like the T1 mods and storyline for Season 5. It really does give the player a good sense of a multi-session campaign.
That said, this mod (as with most of the other T1 mods in Season 5) are decently written with good encounters and options for players. DMs should prep for unusual circumstances with the RP parts of the mod.
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I do like the T1 mods and storyline for Season 5. It really does give the player a good sense of a multi-session campaign.
That said, this mod (as with most of the other T1 mods in Season 5) are decently written with good encounters and options for players. DMs should prep for unusual circumstances with the RP parts of the mod.
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Definately a mod with a good mix of RP and combat - Love to see what tha players come up with everytime I run the mod.
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I would say that this can be a very dangerous mod for the uninitiated player or DM. DMs will definately need to read ahead and prep the module.. players should not think that the mod is a cakewalk - encourage creative thinking and you will get interesting results!
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This is the mod to play if players need a lesson in RPing a mod out. In all honestly, there is ample opportunity to complete the mod without any major use of combat. Encourage outside the box thinking - this is the mod that you definately can play that up.
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