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Symbols to Represent the 8 Schools of Magic
Publisher: Dungeon Masters Guild
by Heath I. [Verified Purchaser]
Date Added: 08/02/2020 13:27:02

Great for creating letters, map decorations and other handouts. The explanations are fantastic flavor.



Rating:
[5 of 5 Stars!]
Symbols to Represent the 8 Schools of Magic
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Ardeep Forest Maps & Guide
Publisher: Dungeon Masters Guild
by Heath I. [Verified Purchaser]
Date Added: 08/01/2020 09:32:55

just what i was looking for as its the closest woodland area to waterdeep. glad to see the author used multiple official references.



Rating:
[5 of 5 Stars!]
Ardeep Forest Maps & Guide
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Blue Alley
Publisher: Dungeon Masters Guild
by Heath I. [Verified Purchaser]
Date Added: 06/10/2020 06:48:34

thought this was great both as a stand-alond and as a solid way to get waterdeep characters to level 3. Mirt also makes a great contact and a way less confusing way to point the characters to the house of Gralhund...way better than dealing with the nimblewright imo.



Rating:
[5 of 5 Stars!]
Blue Alley
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Whitehorn City - Forgotten Realms Stock Maps
Publisher: Dungeon Masters Guild
by Heath I. [Verified Purchaser]
Date Added: 05/28/2020 17:22:41

would be a bit better for me if the word 'Whitehorn' was just a little lower and to the right so the map can be placed along the edge of the pdf border and still be printed without the text getting cut off.



Rating:
[5 of 5 Stars!]
Whitehorn City - Forgotten Realms Stock Maps
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Characters Stock Art
Publisher: Dungeon Masters Guild
by Heath I. [Verified Purchaser]
Date Added: 02/26/2020 17:34:34

thanks for sharing and allowing us to use for dmsguild products. the dragonborn are really cool.



Rating:
[5 of 5 Stars!]
Characters Stock Art
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art 002 - Dragon Heist 5 Faction Emblems approximations
Publisher: Dungeon Masters Guild
by Heath I. [Verified Purchaser]
Date Added: 02/26/2020 12:00:39

This is exactly what i was looking for. In my adventures, I put them in as small icons in the margin as a visual reminder to the DM where factions play a role.



Rating:
[5 of 5 Stars!]
art 002 - Dragon Heist 5 Faction Emblems approximations
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Creator Reply:
Hey there, Heath. I'm so happy to hear that they were exactly what you were looking for. If there is anything else you need that you think others might want as well, send me an IM on Facebook: Bradley O'Hanrahan. I'm the guy with the black and white picture wearing glasses. Anyway, take care and have a great evening.
D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Heath I. [Verified Purchaser]
Date Added: 05/21/2019 15:00:54

I haven't played D&D since the late 80's and this was a great way to get back in. I played it as a 2 PC adventure along with my 11-yr old son. Great module. You don't even really need to start at level 2 (although I didn't realize that until after we did the adventure)...you can start at level 1 and then just run into a few encounters with lvl1 thieves on way to the intro city. Just do that a few times to get you to level 2...and the thieves fit right into the adventure. That way you don't feel like you're taking any short-cuts and helps you get used to the mechanics.



Rating:
[5 of 5 Stars!]
D&D Solo Adventure: The Death Knight's Squire
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