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Six-shooter – Part Four: Running the Game, GM Tips & Tricks Pay What You Want
Average Rating:4.4 / 5
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks
Publisher: Dungeon Masters Guild
by Christopher R. [Verified Purchaser]
Date Added: 05/09/2019 17:21:35

When I picked up the 4 books I was looking for insperation, but skeptical as most firearm related material is wildly outlandish or down right silly. As I read through the material I swore the author had my very own post civial war, low-magic dungeon crawl in mind when it was written. I am truely impressed by how well done this material is.



Rating:
[5 of 5 Stars!]
Six-shooter – Part Four: Running the Game, GM Tips & Tricks
Publisher: Dungeon Masters Guild
by Ken C. [Verified Purchaser]
Date Added: 09/13/2017 18:11:02

Want to use the 5e rules for a wild west setting? This at least will get your creative juices flowing. There is 4 separate parts (this being Part 4) plus a custom character sheet. Well worth looking at and Well Done!



Rating:
[5 of 5 Stars!]
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