Power Guides are the Cliff Notes for D&D 5e Hardcover Adventures. The Guide To Curse of Strahd.
65 pages full of preparation notes it gives the timestrapped DM an outline of how they can put this adventure together.
I have picked up all of these Power Guides now and found them invaluable in getting ready to run the official WoC Adventures.
While most of the information can be garhered by reading the actual Hard Cover Adventure, the amount of time you can save by not having to compile these notes is worth it. My only complaint would be there is too much data and not enough "white space" in the guide. It can be a tad overwhelming in some sections.
Here is an example of the sort of detail the guide goes into:
- Adventure Hooks: Pick a hook from the pile on pages 18-22 and run it. Here's the three that I think are kind of the "main" ones:
Plea For Help (page 18): A gypsy gives the group an invite to Ravenloft. These people are scum (check out the whipping scene on page 121).
Creeping Fog (page 22): The heroes are camping, the mists take them to Ravenloft.
Mysterious Visitors (page 19): The group investigates gypsies, are escorted through
Areas of Barovia
Gates of Barovia: (page 33) When I read about the gates, I had a picture in my head. When you look at the art of this place on page 34, it's quite more grand than the flavor text suggests. Definitely check that picture out, it will help make the beginning of this adventure bigger. Remember, the gates open and close on their own.