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DDAL05-01 Treasure of the Broken Hoard (5e) $3.99
Average Rating:4.4 / 5
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DDAL05-01 Treasure of the Broken Hoard (5e)
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DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 05/02/2017 14:07:12

5 intro adventures that, to me, feel more like a low level epilogue to Hoard of the Dragon Queen instead of an intro to Storm King's Thunder. 5 "1 hour" adventures that take 5-8 hours to run in total.

Mission 01

Fun & well written. Players seem to really like the unique (absurd?) creatures they have to fight. The story award is absolutely wonderful! 5/5

Mission 02

Starts with an encounter made very hectic due to unclear terrain, a fun social encounter, and an appropriately challenging riddle encounter. 4/5

Mission 03

This mission is good, other than the final encounter being far too deadly for what is almost assuredly a party of all 1st level characters. Lost of deaths reported here, but all in all well done. 4/5

Mission 04

First encounter is nothing unique & as expected. Then everything goes to hell. I've DMed this three times and played it twice and every time the party bogs down here. The clues of what to do are far too hidden, the terrain is incredibly confusing, and a new/risk adverse party may never figure out the solution. In my experience Mission 03 takes twice as long as any of the others. 2.5/5

Mission 05

If your party is melee heavy, the first encounter gets ugly fast. (My fighter missed with both thrown handaxes, and then used Help for 7 rounds cause he had no range.) Other than that, a good Mission with a fun Story Award and a satisfying conclusion. 4/5



Rating:
[3 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Russ G. [Verified Purchaser]
Date Added: 05/01/2017 16:52:55

Great bunch of intro adventures with some absolutely fantastic story rewards that may come in very handy later on. Gives all types of characters a chance to shine while introducing themes for the season. Lots of fun, and a great way to introduce new players to the game in particular...best introductory module since Season 2.



Rating:
[5 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Steve B. [Verified Purchaser]
Date Added: 04/21/2017 15:20:06

These are excellent if you have completely new players in your game. Watch out some of the encounters (especially #5) as they can easily take out low level PC's.



Rating:
[4 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Akihisa T. [Verified Purchaser]
Date Added: 04/18/2017 07:37:34

Good module for beginning STK storyline, and the series of mini-adventures by Shawn Merwin coded generally DDAL xx-01 are basically nice suited for the starter mods. Despite easy to run each adventure, each of them including great backgrounds, tactical battles, puzzles kind of difficult in my opinion, and interesting gimmick. Definitely your players must be fun and great experiences and you will enjoy playing through it. However, one point it is a little bit disappointed because the next module DDAL05-02 begins in Moonsea heading into Greypeak even though this takes place around there. That is a little tricky if you will run this storyline in sequential order DDAL5-1, 5-2, and so on.



Rating:
[4 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Marc G. [Verified Purchaser]
Date Added: 04/18/2017 06:11:45

Fast paced and easy to run, I gave this module to my eight year old as he was learning to DM. Some of the story lines are humorous (you'll encounter a swarm of cursed goblins).



Rating:
[5 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Aaron C. [Verified Purchaser]
Date Added: 04/18/2017 01:10:12

Great module for beginners. I ran it over 2 separate 3 hour sessions for newer players to the game. I enjoyed the puzzles and NPCs, but I did find the combat to be pretty deadly for new players. I would have liked a little more information about Parnast to help describe the area to the players but after running it I found "Season 5 Narrative: Parnast, Stagwick, & Beregost" here on the site to be exactly what I was looking for in that regard. Overall great module and my players and I enjoyed playing through it.



Rating:
[4 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Anthony O. [Verified Purchaser]
Date Added: 04/14/2017 20:43:04

One of the best intro modules ive had the opportunity to run. They loved it. It took 2-2 hour sessions and they solved some of the riddles a little faster then I liked. However, they enjoyed the introduction to the giant at the end of module 5 and are looking forward to future seasons.



Rating:
[5 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Chester C. [Verified Purchaser]
Date Added: 04/12/2017 23:27:29

Treasure of the Broken Hoard is a good introductory adventure to introduce players to the Storm King's Thunder storyline. It has 5 parts to it and each part seems simple but has unusual stuff in it such as giants showing up in unexpected places. Some encounters can be a bit dangerous to newer players but some are fun with good mechanics. There are even puzzles in it that make the players think for a bit before they can progress in the adventure. All in all it is a good adventure for new players.



Rating:
[4 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Daniel F. [Verified Purchaser]
Date Added: 04/12/2017 17:43:22

The whole thing took about six hours. When I ran it with all new players I completed three of the missions in four hours. The puzzles were good for players whos characters were not that combat heavy, while the combat was well scaled to the party's level. Good for new players because you can just run as many adventures as you can within four hours, rather than run a four hour mod with new players that ends up taking five hours.



Rating:
[4 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/12/2017 08:30:11

This one was kind of hit or miss for me. I like the backstory with searching for the fallen Dragon Cult treasure and all, but these missions aren't as well written as in past seasons. Mini goblin swarm was forgettable. The "secret word" puzzle guessing was a waste of time. The pit traps with rats actually came off really well-so that was a highlight. Fire room was a bit of a mess. The shrine at least served well to set up the plot for the season. So out of all of that, only part 5 was great, part 3 was decent too, but the rest just didn't work.



Rating:
[3 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Peter W. [Verified Purchaser]
Date Added: 04/11/2017 16:45:51

Perfect series of short adventures for getting into a new season or for breaking in new players to D&D. There are great comedic moments with the miniature giant, the galeb duhr stuck in the pyramid, and even the notes left behind by giants that looted ahead of the players. The adventures quickly showcase different kinds of monsters and highlight various tactics - multiattacking beasts, swarm-fighting things like kobolds, exploding enemies like magmin or mephits. Finally, it sets the tone of the season and hardcover (SKT) in the 5th of the mini-adventures as the players come face to face with a powerful giant and get some background information.



Rating:
[5 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Kal G. [Verified Purchaser]
Date Added: 04/09/2017 18:23:53

I was surprised at how enjoyable this module was to run. There's something for everyone in it, rp and combat. It also has some many perfect moments where you can terrify your players if you phrase things right.



Rating:
[5 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 04/08/2017 15:54:16

*This review is written from the standpoint of an Adventurers League game

*Review contains spoilers

Overview – This is the first season 5 adventure and is, in fact, a series of 5, 1 hour adventures. It provides a simple but effective plot hook to engage the characters and link the five separate stories. Having agreed to meet the famed adventurer, Verada Stoor, in order to help her search for treasure, the characters arrive at the meeting place and find her dead. However, a careful search turns up a series of clues she left to five separate treasure caches. But the adventurers are not the only ones looking!

General thoughts – These adventurers are all fun, thematically interesting, and challenging, especially for level 1 characters (these adventures are limited to characters of 1st and 2nd level). There are plenty of opportunities for the characters to be killed, and DMs should be forewarned that the encounters are brutal. Nevertheless, it is quite fun!

Combat – The encounters are quite challenging, and some of them have puzzle elements in the combat. Characters who are new to D&D may need some extra help (both in advice and perhaps poorly played monsters) to survive.

Exploration – The adventures are short enough that there is no real “exploration,” but the characters can choose to pursue the five treasure caches in any order.

Social – Despite the shortness of the adventure, there are some fun interactions to be had.



Rating:
[4 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Jonathan F. [Verified Purchaser]
Date Added: 04/05/2017 16:55:25

I ran missions 1-3 for 3 brand new to D&D players. They did great (did 3 missions in 2 hours 30 minutes).

Ratings: -- Target Level: 1st level. -- Story: 5/5. -- Pacing: 5/5. -- Combat Difficulty: 5/5.

Introduction: Great intro hooks and treasure is a great motivation for new 1st level PCs.

Exploration: Not so much exploration, but it has a bit of delving and trap management.

Pacing: Great pacing.

Combat: Some of the combats have some suprising damage options considering these are written for 1st level PCs.

Roleplaying Opportunities: From reading the module, I would say that half of the missions have roleplaying opportunities.

Overall: Great module. Great opportunity for new PCs to bank some downtime.



Rating:
[5 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Scott S. [Verified Purchaser]
Date Added: 04/05/2017 00:25:30

I'm not really a fan of a lot of the intro adventures personally. The mini-adventure model tends to be long on gametime but light on story without much in the way of payoff for the players (XP, material rewards, or coherent narrative). Though there are some things to be gleaned as useful for future adventures in here:

Setup: The party comes into posession of a collection of notes that amounts to a treasure map. Nothing particularly novel here as the hook is a tried and true means of giving direction to the players along with the explicit violence of the scene giving the players a sense of urgency is useful in getting them to make up their minds as, if this is run as part of a homebrew outside of Adventurers League, the players might consider putting away the notes to later follow-up on.

Mission 1: Fairly generic cave full of monsters to put down. Interesting in the shrinking curse but when the fluff is stripped away it's not especially exciting. A bit like a shorter, more linear, reskinned Cragmaw Cave from the start of Lost Mines of Phandelver. Could used more of a branching path to give the players some (illusion of) choice. Not really a fan of finding a looted chest.

Mission 2: Giant Badger fight is pretty tough (multiattack monsters against an APL 1 is fairly dangerous, a DM screen highly suggested). Feels like filler to scratch the combat itch rather than an integral part of the adventure like the goblins in Mission 1. I like the NPCs of Ggrrk, Hhffft, and Prrrt as it gives the GM and players insight into Terran language if they didn't realize it before as well as a just flavorful NPCs on their own (played in a more Treebeard-esque fashion). The phrase-puzzle is fairly easy with all the clues, almost seems like a formality...almost. Trap feels a bit harsh for APL 1 stuff with additiona insult to injury degrading the ledger. Again, another looted chest (just as much of a let-down as the first). The party is probably beginning to think they're bad-venturers at this point possibly.

Mission 3: Still APL 1, Trap seems fairly brutal to the target party without any way of getting around it without submitting to the dice (like the Mission 2 phrase-puzzle). The corridors and pit traps are a bit better now compared to the linearity of Missions 1 & 2. The diamond, greed motes, and dead frost giants paint a nice scene for a struggle. For the first time we actually don't have pre-looted treasure that the party was beaten to the punch for. Satisfying for both GM and player.

Mission 4: 8 kobolds that fight smart (ala Tuckers) can prove very difficult if the party isn't APL 2 by this point as the lack of sunlight and pack tactics channels them to focus-firing characters down (again, keep that DM screen handy). 2 Magmins are pretty nasty for APL 1 parties and somewhat dangerous for APL 2 if they don't know how to handle exploding mobs (their flame touch is also fairly debilitating at this level). The Imix symbol is an interesting call-back to Season 2 and gives the party some degree of creative freedom to describe how they disable it while finding the right dice fit into their holes. Again, we're getting away from pre-looted chests, we're doing much better with making the party feel competant.

Mission 5: Filler fight with giant owls like with the badgers but gives melee characters an introduction to hit-and-run style enemies if the goblins didn't give them that in Mission 1. Since the characters are now APL 2 the fight with exploding enemies (4 mephits) and their experience with magmin shouldn't make this as difficult a fight as it used to be. Ice mephits are fun as well for showing players the value of fog cloud for breaking LoS if there are any ranged characters in the party. The ethical choice of leaving or keeping the gold tablet is fairly anvilious though could use a bit more gray.



Rating:
[3 of 5 Stars!]
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