I really enjoyed these modules, especially as a relatively new DM!
My favorite mini module was the first cache, it wasn't confusing to the players, it had quite a bit of humor in it, and it had a unique reward for one of the players.
My least favorite sections were the third module. In the third module, the final encounter is a little confusing in terms of how to describe/roleplay the curse at the end, and the story reward is referred to by two different names, and isn't clear how it is to be applied. I'm assuming that it only comes into play during initiave order, does it have any effect out of combat?
With the fourth module, it was hard to find a fun way to describe the correct steps to disable the rune.
It was also a little confusing to understand why the storm giant in the fifth module would let people leave with the golden tablets while at the same time, warning them of the consequences. It also doesn't really cover what you should do if only some characters take a tablet.
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