This is a set of five 1-2 hour adventures tied together with a list of treasure locations. I have run pieces of this adventure twice, and both were a lot of fun. I ran caches 1 and 5, the first one was great and the fifth one was good. These are great introductory adventures, you can start everybody on the road, and there is the opportunity for everybody to introduce themselves by explaining why they were lucky, or skilled, or notorious enough to have the treasure-hunter include them on this quest. Easy, effective, natural-ish way for the characters to start off with a little role-play. I had one overlapping player the second time I used the module, so just had a big X scrawled on the description of the first location.
The timing on this is sort of similar to Harried in Hillsfar, but this is a less messy set of adventures, I felt like Harried sort of overpromised some comeuppance to the Red Guard Plume guys which doesn't ever happen, this one is less ambitious, but still teases the giants. I have got to improve my pacing because both of them took my groups 2.5 hours to run, but everybody had fun.