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Cormyr In The Year Of The Ageless One $0.00
Average Rating:4.7 / 5
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Cormyr In The Year Of The Ageless One
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Cormyr In The Year Of The Ageless One
Publisher: Dungeon Masters Guild
by Valerie E. [Verified Purchaser]
Date Added: 07/31/2016 18:52:34

Nearly everything one needs to DM a game in Cormyr!

I love the section on rumors. That felt like reading one of the old sourcebooks where many could be used as a splash of background color or a curious plothook to explore further. I have trouble telling which ones are original and which ones are brewed from a quick setence straight out of Ed's books in this time and place. The War Wizard entries were priceless. Nice sense of humor there! And a list of male and female names for players! I confess, I enjoyed this level of detail because it helps the kingdom come alive when running things impromptuly - not only for creating pcs, but writing additional content for this part of the Realms as well. I also like the artwork. It will look nice when they're finished!

What I wouldn't mind seeing more of are villains, intrigues, maybe patrons that would be willing to back adventurers (for the occational piece of a soul or other treasures). Perhaps introduce an organization reputation/status table. The more you do for the kingdom, the more perks an adventuring party can recieve. Maybe a quick quest line of the tests and trials in order to become a War Wizard or a Knight for interested players. And of course I want to see more art. Always more art.



Rating:
[5 of 5 Stars!]
Cormyr In The Year Of The Ageless One
Publisher: Dungeon Masters Guild
by Tommaso S. [Verified Purchaser]
Date Added: 07/24/2016 10:22:23

This product contains all sorts of nifty details, plot hooks, and useful information to run a campaign in Cormyr.

The Current Clack section includes very detailed rumors that might be heard in taverns, or in the streets, or that coould be found in the broadsheets. it offers many possibilities to go adventuring, while also giving the impression that the world is alive, and that there is all sort of stuff going on at any time.

All the NPCs (including adventuring parties, and some of the famed Cormyrean War Wizards) have a detailed backstory, physical traits, and motivations that make them an organic part of Cormyr, and give them a ''concrete'' feel. They're ready to be dropped in your campaign, and used whenever you need them.

The vistas of Cormyr included in the pdf are also very well written, providing interesting location to visit in a campaign, the history behind them, and further adventure ideas.

All of that is deeply rooted in FR lore, and is greatly helpful to paint a vivid picture of Cormyr (to me, reading the lore in this document felt like reading older FR sourcebooks), but (with a little work, name changing, etc...) many ideas could also be used to enrich any campaign.

The document also includes an appendix for players, providing useful help (like a long list of Cormyrean names, or a ideas to enrich the PC's background and offer more RP opportunities), and an appendix for DMs, which contains the writeup of some unique magic items (complete with an overview of how magic items fit in Cormyr), and of gemstones that can be found in the realm, and their use. The concept artwork in Appendix V does its work in helping to form a mental image of the magic items, and of some places and characters.

It is a very polished work, underpriced IMO. I definitely recommend it.



Rating:
[5 of 5 Stars!]
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