There are a lot of character options here that really makes the character creation a wholly new experience. Options I have thought of myself are there, like 'Half dwarf', but also unconventional ones like a malfunctioning Modron (the robots from the plane Mechanus) look like fun.
There are also a lot of new archtypes, providing more flexibility within existing classes, profoundly changing the class. Weaving in spellcasting in a new primal path of the Barbarian class, for example. Some though, are a bit more for flavour, not really adding some new mechanic or option. Like the Lion Totem spirit, which is a combination of phb and scag options, which we already could combine. Features like the Blindsight of the Bat totem spirit, or having a poisonous aura of the Skunk totem spirit are cool new additions.
Some really nice additions to the cleric domain list and druid circles. You can now worship dragons, krakens, lady luck, or be druid of the Thicket or druid of the Seasons. Some silly additions like a Fighting Style called dual shields are providing fun, but not necessarily providing realism and probably could be exploited by a min-maxer. Honourable mention for the Trapper subclass of the Ranger, looks very detailed with all kinds of different traps to set up. Very handy.
The greater favored enemy addition of wounded creatures (with less than 25% hp) looks to me as a bit too strong. For me, that would be a no brainer. Pact of Armor for the warlocks looks awesome.
I feel like there's gone an enormous amount of work a thought into this work. Especially the new classes are very deep, giving you far better character creation experience as a whole. It's writing style is easy, full of references to published material for your convenience.
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