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King of the Cats - Adventure $1.95
Average Rating:4.8 / 5
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King of the Cats - Adventure
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Lisa F. [Verified Purchaser]
Date Added: 12/28/2022 19:06:11

I happened upon King of the Cats by M.T. Black while searching for a few simple micro-adventures to fill out an interlude in our Spelljamming campaign during which our party is shacked up in Neverwinter for a couple weeks waiting for a ride to the Rock of Bral. The premise of this adventure sounded interesting so I grabbed it. I ended up running this over three separate six hour sessions because my players have a tendency to turn ten minute combat encounters into hours long epic action films.

Overall, the adventure is well-written, has a clean and clear layout, and was easy to prep. My spelljammers had a blast and especially loved Side Show Alley and the Clockwork Carnival, to the point they've concocted an elaborate plan to return before leaving Neverwinter in an attempt to gain the Worg Lord's favor by organizing an animal labor union at the carnival...smh.

The only reason I gave this title four stars instead of five is because my players literally unraveled the entire plot line within two minutes of accepting the quest and I had to do some improvised fast talking to convince them they were barking up the wrong tree...if you'll pardon the unfortunate turn of phrase. Granted I DM for writers and folks who consider themselves amateur sleuths so it may have just been an unfortunate choice of adventure on my part. I probably should have chosen something a little less straight forward with a few more plot twists and red herrings.

Despite that unfortunate snafu my group had a blast and I would definitely recommend the King of Cats to anyone looking for a quick, fun romp through the moonlit back alleys of Neverwinter.



Rating:
[4 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Mind S. [Verified Purchaser]
Date Added: 05/07/2022 19:42:35

So much fun and great for beginner players and beginning dungeon masters!

My 18-year-old son got us all hooked on playing Dungeons & Dragons with a homebrew campaign he created then got too busy with friends after a few months of playing once a week and said he was done. The rest of us wanted to keep playing but we were all new so several of us offered to try the role of Dungeon Master with one-shot adventures to see if any of us were interested in continuing to run a campaign. Our first PC turned DM session went pretty poorly and was difficult on everyone. Needless to say that party member wanted to remain a player and did NOT enjoy the DM role finding it difficult and frustrating. Another party member tried next and while I thought it went reallly well and we all seemed to have a great time he confessed to all of us that it was too much work for him and he didn't want the responsibility but would keep playing if someone else wanted to DM.

I offered to give it a try since I like spending time preparing for the game and reading up but I was very worried I wouldn't be very good at it. I went scouring the internet for help and was led here by someone's (sorry I can remember) list of best adventures for new DMs.

I ran this adventure for just my hubby and 12-year-old son to dip my toe in before trying a session for our whole party. We had such a great time! The layout to this was easy for me to read through one time and feel ready to go. Once we got started I stumbled a lot but the information was all right there for me to rely on and I knew if I could stop worrying and taking my role too seriously we'd enjoy ourselves so I pushed through. As the hours of play flew by we all really got into it and the NPCs and story were fun, engaging, and could be played light or dark depending on your preferences. My group wanted to "adopt" Bombalina as they felt she was such a fun and adorable character and I was thrilled since I just used the name and motive of the NPC as presented in the adventure with the flexibility to really make them responsive to how my players wanted to engage.

The mystery wasn't too difficult to solve but also didn't feel to prescribed. The party felt they had autonomy to pursue what they wanted and as the DM I felt they could get what they needed in a variety of ways. It felt like there were ways to have the right level of combat for the characters desires; my two wanted to fight in all situations and they felt fulfilled when they got to. My larger party has members who prefer to negotiate and they would have liked this adventure too.

This was a great adventure and especially good for a party that includes younger members. It gave me a chance to try being the DM without too much pressure and everything I needed was right there along with the encouragement to go with the flow. What a great first adventure for me to try and it convinced me that I could step into the role of DM to keep our weekly group playing. We are now going on our seventh session in a longer campaign I'm running but I still sometimes need a one-shot and I always look for M.T. Black!



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Willy R. [Verified Purchaser]
Date Added: 06/27/2021 13:47:45

Added this into a city campaign very easily, turned it into a one night adventure.



Rating:
[4 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Natascha M. [Verified Purchaser]
Date Added: 04/22/2021 10:25:17

I used this as an introductory One Shot for my new DnD Group. It is a rather wholesome story and allows the players to explore Neverwinter at their own place. The Mystery is not too difficult to resolve, therefore it is perfect for DnD newbies!



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Alisdair H. [Verified Purchaser]
Date Added: 01/07/2021 05:31:24

This works really well as an introductory/post-session 0 adventure. Ran it with a group of relatively new players and they all had a blast - the introduction can be tweaked easily to act as an origin story for the players as well, with Asparagus engaging each of the players individually to bring them all to a single location (this even fits his plan, finding the most rag-tag group possible!) and the outcome also gives the players some fun tools to work with later if used as part of a wider campaign - we even had an argument at the end with one of the players wanting to keep Asparagus!

This would also work fantastically as a break in a larger adventure or as a oneshot as well. Will definitely be looking up more stuff by Black.



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by George T. [Verified Purchaser]
Date Added: 10/11/2019 06:13:29

I ran this as a beginner DM with mostly beginner players. It was easy to follow and was great fun. Great as an introductory session with some good role play oppurtunities as well as combat.



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Ele P. [Verified Purchaser]
Date Added: 08/18/2019 18:43:33

Such a fun setting I played this module with two different groups! The second time I modified the story, but reused characters and places. There's just so much creative material to work with in this.

It took three hours the first time -- the group skipped the Rat Boss encounter entirely, since it sounded "too obvious" to them. They enjoyed checking out all the sideshow attractions, even after finding out where Balink was.

I left out the half-ogre encounter for the second group. They did go to the rat boss but then they went straight for the mermaid and skipped the other sideshows. Their session took two hours.

My players had fun discussing what happened between the two groups. I look forward to bringing back a certain cat or two for future encounters.



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Eric C. [Verified Purchaser]
Date Added: 07/11/2019 08:39:31

summary: highly endorse this adventure, it's some of the most fun I've had in DND

an incredibly unique and fun adventure that my party loved, I had them go to the city as part of a 'team building exercise' from their compnay to see the show and it was a great way to get them working together. My party is very inquisitive and sniffed out every aspect of this adventure and seemed to love every moment, I know I did. A wonderful, interesting concept with enough fights, mystery and interrogation to keep all party memebers happy and on their toes, and the added time constraints make things even more tense. I'd reccomend this adventure to every DM for either a oneshot or as part of a campaign. Though word of warning, my party decided to adopt Asparagus at the end so be prepared! Parry is now an ever present, and ever snarky member of the party and my players are dealing with the responsibility of a pet.



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Robert H. [Verified Purchaser]
Date Added: 07/02/2018 15:28:01

Had a good amount of fun running this for a party of 5, played for about 5 hours in 1 session. They managed to skip an entire encounter and still played for the larger half of the play time which I think says something about how much they enjoyed the story that forced them to ponder choices and make them feel like their actions have an impact despite the story being a module/one-off adventure. I had some slight issues keeping the overall story super cohesive for my adventurers, I think at some parts they weren't really grasping the grand scheme of things and it left me pulling some strings behind the curtain to get them re-invested. However, the end left them satisfied and eager to do more adventures similar to this one so an overall great impression was left for them to go to bed thinking about which is all that matters in the end.



Rating:
[4 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Ken M. [Verified Purchaser]
Date Added: 03/16/2018 13:22:57

My players loved it! Ran it this past weekend as an introduction to the Sword Coast where a longer campaign is taking place. We ran it in about 4 hours with newbie players, a couple breaks, and some technical difficulties with Roll20.

As a DM, don't be fooled - underneath the whimsy of the adventure is some significant intrigue, deception, and treachery. The adventure is easy to prepare and run, but I would strongly suggest getting familiar with the motivations for each NPC revealed in the conclusion section.

I'm already making plans to bring back a few characters as the PC's personal rivals / minor villains - they'll be scheming in Neverwinter against their new foes while the party campaigns through the region.



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Sarah-Kai E. [Verified Purchaser]
Date Added: 03/12/2018 05:22:46

Great fun with this campaign. Didn't expect the players to act the way that they did ("I'm going to set the door on fire!") but was able to continue the story without too many issues. Very keen to try out more of M.T. Black's works!



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Kate T. [Verified Purchaser]
Date Added: 12/08/2017 13:44:03

I ran this game last night - and my PCs and I had a blast.

We had many memorable moments and lots of hilarity ensued. That being said - my PCs threw me through many loops! It was great fun, and I am absolutely going to be purchasing many more of Black's adventures.



Rating:
[5 of 5 Stars!]
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King of the Cats - Adventure
Publisher: Dungeon Masters Guild
by Cathal R. [Verified Purchaser]
Date Added: 08/18/2016 16:49:10

Ran this adventure tonight as the opening session to a campaign, it went fantastically well. It had the Warlock terrified of a devil, a druid getting knocked unconscious by an Ogre and the party chasing around a cat all night. If ever you need a one shot or just something to throw into a low level campaign I would heartily reccommend this.



Rating:
[5 of 5 Stars!]
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