My players loved it! Ran it this past weekend as an introduction to the Sword Coast where a longer campaign is taking place. We ran it in about 4 hours with newbie players, a couple breaks, and some technical difficulties with Roll20.
As a DM, don't be fooled - underneath the whimsy of the adventure is some significant intrigue, deception, and treachery. The adventure is easy to prepare and run, but I would strongly suggest getting familiar with the motivations for each NPC revealed in the conclusion section.
I'm already making plans to bring back a few characters as the PC's personal rivals / minor villains - they'll be scheming in Neverwinter against their new foes while the party campaigns through the region.