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EB-09 Lord Bucket
Publisher: D&D Adventurers League
by Malcolm W. [Verified Purchaser]
Date Added: 10/05/2020 18:55:57

This one ties well right into #8 . General Tyresh (LordBucket (LB)) comes across as a petty tyrant that must always be in charge even though he lacks the skills and training to do this and will be the major source of strife and aggrivation while role playing with the party. Please remember he is not evil just incompent. The first encounter may be just a party walk over as the warforged in a dark rainy forest at night without darkvision are just blind and a target.....if they add light to see the casters can just lob in spells from outside the light radius and kill them...if they keep the light off any darkvisioned PC will finish them.....if the party has a gloom stalker it just gets worse. Move the warforged to a large cave area that can be wet from dripping moisture so wet rocks , mud as outside but add in glowing moss for light and it may be a challenge as I think the writer intended....the fact that many PC's will have soarsleds if they played the series and the chase is a waste.

Part 2 is all roleplaying and is alot of fun as the party has to plan the defense of salvation while dealing with LB's interference. This maybe the best part of the adventure. GOOD JOB here Travis. How they handle LB and if he lives or dies makes for great party interactions

Part 3 The Attack . No map provided and it is open ended leaving it up to the DM to set the stage. This can be good or bad depending on the DM. The enemy comes in waves so my story line had the PC's defending the east side of salvation mainly a 200 foot wide section centred on Ash Alley...the army was in trenches 70 feet in front of them and the PC's and a few milita are the rear guard. Artillery hits the trenches raising great clouds of dust...fighting can be heard inside the clouds....badly wounded brelish soldiers and advancing warforged come staggering out of the dust only 50 feet from the PC line and go...

This fight is weak and there needs to be more spellcasters among the enemy forces. A single heat metal (bards, druids, artificers) on Big Bad Warforged and he is now Big sort of a threat as he has disadvantage on all attacks.

I gave it 3 stars mainly for the storyline and part 2...clean up the fights and it would get the other 2 stars



Rating:
[3 of 5 Stars!]
EB-09 Lord Bucket
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Dino World
Publisher: Dungeon Masters Guild
by Malcolm W. [Verified Purchaser]
Date Added: 09/23/2020 19:19:12

This was a great Salvage Mission. Quirky but well balanced and a pleasure to run. My players really enjoyed it. A couple of errors .... the Pteranodon stat block has a second wind feature that should not be there and the adventure is supposed to take place near Seaside only 6 hrs from Salvation....Seaside is actual 600 miles from Salvation so either have a long trip or move the park.



Rating:
[5 of 5 Stars!]
Dino World
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EB-06 The Last Word
Publisher: D&D Adventurers League
by Malcolm W. [Verified Purchaser]
Date Added: 08/31/2020 22:51:57

This is a heavy role playing/problem solving/ social interaction adventure somewhat like the previous one.....action parties or murder hobos will not enjoy it

Again having them cart around the big chest like oracle of war seems silly especially to a high society party...I gave them the option of leaving it securely with the sphinx back in Sharn....we did look at its size and just for your information it is not small enough to fit in a bag of holding

The ambush on the train can be fun as the party is sleeping at night and the cabins only allow a couple of people in each. I do have a problem with the concept as after they kill somebody the assassins are stuck on the train and when the body is found I would expect an investigation awaiting the train when it stops at the capital. Think zone of truth spells. For anybodies information the train only goes 30 mph so I figured 6d6 dex save for half if you jump off. The assassins did in my run. PS you have to find your own train maps

Getting on the party ship was pretty easy . 1 noble, 2 dragon marked that asked there houses to get them an invite, 1 druid that snuck aboard as a mouse, and 1 that swam in from the water side. I do think that the water side should have been guarded more and the fact that the dock side warehouse that had had all the party stuff in it was unguarded was unrealistic.

Read the party guest section carefully and be prepared to adlib alot as there is alot of other npcs circling around besides the important ones. The royal archmage with detect thoughts is a great add in and what would be expected at a party that the king was expected to attend. Kudos to Anne Gregerson for this.

( Her power broke my run of this as once the noble had proof that an assassination was planned he took it to her and she stepped in to stop it as somebody getting killed at a party she was protecting would not reflect well on her)

My biggest problem with this adventure is the whole rational behind the story. Spy A needs to kill spy B because spy B has uncovered a plot by some renagades from spy A's country to hurt spy B's country. This is not a hastily planned assassination so has nobody wondered if spy B has told somebody else like say her superiors or left some other clues if she was to die or disappear suddenly. Too me this major plot hole downgrades the whole story



Rating:
[3 of 5 Stars!]
EB-06 The Last Word
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EB-05 A Century of Ashes
Publisher: D&D Adventurers League
by Malcolm W. [Verified Purchaser]
Date Added: 08/05/2020 22:04:43

This was a change of pace from the tier 1 mods. The crystal skull section has the problem that a player can die in the first 2 minutes and sit bored for an hour. My players did comment that this was the a unbalanced adventuring party that needed a healer and more equipment. They actually manage to have 1 person survive and get away with the skull as all they did was run while the others blocked at choke points and set the blade trap off to slow pursuit. The enemy spell caster has only a few ranged attacks and being human is blind in here....even giving her a light source torch if they run she has only a few spells to get them with.

The dating scene is interesting. Treat it like sheldon and amys first date on big bang theory. He is an academic taking notes and studying to figure out a problem is normal for him not creepy.

The confronting the sphinx is a bit of a joke. you can be from the door in to the sphinx door in 2 rounds double move. So you might get 1 random encounter in then the main fight has to break out. The opponents are weak and my players dropped them in 2 rounds.

The sphinx encounter is again different and shows the strange way the sphinx thinks but I did not see the use of awarding hero points right at the end of a mod

Overall a change of pace that advances the story line.....if your players are action only or just murder hobos they will hate it



Rating:
[4 of 5 Stars!]
EB-05 A Century of Ashes
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Ghost Town
Publisher: Dungeon Masters Guild
by Malcolm W. [Verified Purchaser]
Date Added: 08/01/2020 20:55:59

This is one of the better salvage missions I have run. The Hag a great time cursing the party but went down quickly when found out. The whole mission was fun for the party and the final confrontation in town was excellent.....this is a good product



Rating:
[5 of 5 Stars!]
Ghost Town
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Creator Reply:
Thank you for the kind review! I'm glad you enjoyed it.
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Murder in Salvation: A 3 hour Tier 1 Salvage Mission
Publisher: Dungeon Masters Guild
by Malcolm W. [Verified Purchaser]
Date Added: 06/26/2020 21:39:43

The basic idea of this adventure is good ....a warforged illusoinist is spying on Salvationby by taking the place of a captured salvager.....He is returning home to report and decides to murder the real salvager. Now he is supposed to be a spy with a 16 int so why does he leave the body in an easily found space.....he also spends almost 2 hrs getting ready to leave after dumping the body giving him a very short head start on the party .....lastly he has access to a phantom steed spell for his getaway but chooses to just stroll out of town. Sorry his actions just made no sense to me as the DM and after my players finished it and I told them the story line there reaction was that it was poorly thought out



Rating:
[1 of 5 Stars!]
Murder in Salvation: A 3 hour Tier 1 Salvage Mission
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DDAL04-03 The Executioner (5e)
Publisher: Wizards of the Coast
by Malcolm W. [Verified Purchaser]
Date Added: 04/21/2016 22:56:30

4-03 is a poorly put together adventure. There ia alot of good ideas but the connection between them is weak. You start out with some rumors but one is about trying to find an unknown item in a village with 51 buildings that the author wants you to seach a specific one but does not really give you any reason to pick it over others. Also you are strangers in this village that is your sole means of survival during a winter blizzard so are you really going to piss of the village mob by ransacking the town? There is a slim window for you to confront the main bad guy before he leaves but again you lack proof...tons of suspicions but no proof unless you are a group that just tends to act before thinking.. Lastly the other semi bad guy maybe uncovered with a skill check but again you have no proof of what he is up to. If you run this as a DM you will need to put in some work so that a party can make these connections. This is an AL league adventure that is supposed to be edited and ready to run and I do not think it is and if there was a way I would like a refund or a fixed product because I do not think I got what I am supposedly paying for. Lastly let me say that I have been a D&D player for 40 plus years ....am a contributer in a publisher wizard product and have played previous Living campaigns for over a decade.



Rating:
[2 of 5 Stars!]
DDAL04-03 The Executioner (5e)
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