One of the best books for one of TSR's most creative settings. Glantri is a functional magocracy, ruled by a noble class of powerful wizards and the secret crafts into which they have been initiated. It is something akin to Renaissance Italy, full of intrigues, warring factions, and surprising alliances; PCs can easily fit into this world as apprentice wizards at the Great School of Magic, allies, enemies, or minions of the various Princes, or as Princes and Princesses themselves for a fascinating high-level campaign.<br><br>
<b>LIKED</b>: While the majority of the book is taken up by the Princes' intrigues and detailed character descriptions, there is more than enough basic information on the operation of the Principalities to make Glantri a living, breathing city with little additional effort on the DM's part. The characters and the setting are both fascinating, and the culture is refreshingly different from the others in Mystara.<br><br><b>DISLIKED</b>: The scan is ... not the greatest. There's an upside-down page, the maps are chopped up and useless, and the contrast is a little bit off, making an already colorful graphic design look unpleasantly garish. The adventure is no great shakes, but it was okay -- unfortunately, the adventure included an accompanying compact disc of sound and dialogue that is NOT included with this purchase. Without the disc the adventure goes from adequate to pointless.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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