Dungeon Masters Guild
Narrow Results











Back
The Great Modron March (2e)
 
$24.95 $9.99
Average Rating:4.2 / 5
Ratings Reviews Total
9 1
3 1
0 1
0 0
0 2
The Great Modron March (2e)
Click to view
You must be logged in to rate this
The Great Modron March (2e)
Publisher: Wizards of the Coast
by Sandy J. [Verified Purchaser]
Date Added: 05/31/2015 04:32:04

This PDF is an astoundingly BAD scan of the book... The scenarios are quite good and great fun, but the technical quality of the file is appalling. DO NOT pay more than 9,99 $ for such a crappy work. This is the very first time I'm disappointed with a DriveThru RPG product. Had I known this was only a scan (no OCR, and low resolution), I would'nt have bought it.



Rating:
[1 of 5 Stars!]
The Great Modron March (2e)
Publisher: Wizards of the Coast
by Richard L. [Verified Purchaser]
Date Added: 10/06/2006 00:00:00

Awesome product!

This one has an awesome back story, but to find out what's going on, you'll have to buy Dead Gods, too. (It isn't explained in this one)<br><br> <b>LIKED</b>: The Modrons. I love all things Modron!

I love how in some of the adventures, the PCs are against the Modrons and in others, they're helping them.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
The Great Modron March (2e)
Publisher: Wizards of the Coast
by Jeffrey G. [Verified Purchaser]
Date Added: 04/27/2006 00:00:00

Between pgs. 79 and 80, a duplicate page of an illustration is inserted which causes the .pdf document to be offset incorrectly when printed in duplex style beyond that point. Doesn't really affect affect anything, except that if you are trying to print and bind a hard copy that reads just like the book, it will look less than perfect. Pages are imaged great; worth the price considering the hardcopy is now out of print and sells for 30-60 bucks depending on condition of copy.<br><br> <b>LIKED</b>: Good image quality in .pdf file.<br><br><b>DISLIKED</b>: Page offset because of redundant page included in .pdf file.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
The Great Modron March (2e)
Publisher: Wizards of the Coast
by Travis H. [Verified Purchaser]
Date Added: 11/08/2005 00:00:00

Great source of quests, whether you intend to use the whole campaign or not.<br><br><b>DISLIKED</b>: It's HUGE when you print it out.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
The Great Modron March (2e)
Publisher: Wizards of the Coast
by Raistlin W. [Verified Purchaser]
Date Added: 02/06/2005 00:00:00

The basic idea here is that, once every 300 years, the modrons march an army through all of the other planes for no apparent reason. Most get killed off but a few make it back to Mechanus; no one knows why they do it. This time, though, they're marching off schedule for no apparent reason, and behaving oddly to boot.

This is far from being an exceptional adventure pack -- in fact, it's close to unusable. The adventures involved are all tied together and occur in sequence, but with wide gaps of time between them; nevertheless, each one is consecutive in its level requirements. This is basically your campaign if you run it. The book's no good as a sourcebook; this Modron March is so weird that even what little general info you get isn't applicable unless you use the full background.

If you want a coherent campaign with more creativity and better writing, get Tales from the Infinite Staircase. If you want a combat-centered campaign that shakes the multiverse but actually makes sense, get Hellbound: The Blood War.<br><br><b>LIKED</b>: The second scenario is completely playable and a lot of fun, although it makes the modrons into out-and-out villains. This is a problem, because most of the remaining scenarios are about helping them. It also actually gives (good-aligned) PCs reasons to participate in the story.<br><br><b>DISLIKED</b>: In the rest of the scenarios are often blatantly coercive or just assume the PCs will accept missions with little motivation; there is no troubleshooting advice if they don't, just "if they don't take the job, there's no adventure." The scenarios repeatedly contradict each other about the basic way the March works and the conditions involved. Two scenarios are just nonstop combat; there are NPCs to talk to, but nothing to accomplish by doing so. Another scenario requires the PCs to seek vengeance for the death of an amazingly annoying NPC. The writing is poor and unusually gory, even for Planescape; only Hellbound was more bloody-minded, and it made SENSE there.

What's more, this is a metaplot adventure, which permanently changes the universe -- if you want to keep using later Planescape adventures, you have to either run this or assume that it happened in the background. In addition, this adventure never even tells the DUNGEON MASTER the reason for the premature March; you're expected to buy the next module in the series to find out!<br><br><b>QUALITY</b>: Poor<br><br><b>VALUE</b>: Disappointed<br>



Rating:
[1 of 5 Stars!]
Displaying 1 to 5 (of 5 reviews) Result Pages:  1 
Back
0 items