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The Inner Planes (2e) $14.99
Average Rating:4.6 / 5
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The Inner Planes (2e)
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The Inner Planes (2e)
Publisher: Wizards of the Coast
by Simon B. [Verified Purchaser]
Date Added: 06/07/2006 00:00:00

Core set for the Planescape setting, possibly the most diverse setting fot AD&D 2nd Edition. IMHO a must-have for any DM and abolutly essential for campaigns in this setting.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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The Inner Planes (2e)
Publisher: Wizards of the Coast
by Phil N. [Verified Purchaser]
Date Added: 04/21/2006 00:00:00

This is an excellent overview of the Inner Planes, both the standard Elemental ones along with the various para-elemental Planes. While it is written for 2nd Edition Planescape, much of the information is easily transferable to any Planar Campaign.

Much of the text is wriiten in the Planescape slang, which some people may find annoying. I thought that this added to the feel of the setting, and meant that much of the text could be copied out and used unedited as a Player Handout.<br><br> <b>LIKED</b>: Superb ideas, good flavour, standard layout for each Plane, diagrams for each Plane to show how it connected to the surrounding Planes.<br><br><b>DISLIKED</b>: The text was a little fuzzy in places (reducing my QUALITY rating), only a 2E book, so no skills referenced.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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The Inner Planes (2e)
Publisher: Wizards of the Coast
by Raistlin W. [Verified Purchaser]
Date Added: 01/11/2004 00:00:00

Well it's ABOUT TIME.

Until Planescape came around, about the only places lively enough to be adventured in were the Prime Material and the Lower Planes. The quick-and-dirty descriptions in the Manual of the Planes were enough to pique your interest, but that's about it.

It took them a long time to get around to the Elemental Planes, and longer still to make them what they should be -- wholly alien environments where adventurers are in constant peril and can't trust their own experience. The Inner Planes does a good job of pulling this off, expanding on previous material to make these planes live.

I will also say that this is the first time that certain planes (notably Fire and Magma) have been described accurately enough for me to have an answer when a player says "I step through the portal, now what do I see?"

Finally, I'm heartened to see that the Planescape writing team seems to have gotten over its self-congratulatory use of 1900s gutter slang. There's still some cant here, but it's controlled, and it's not put into the mouths of those who shouldn't be using it. This book is a pleasure to read.



Rating:
[5 of 5 Stars!]
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