These are some great feats, though I think some of them are a bit on the strong side, particularly the whip and dagger feats. Daggers and sickles suddenly become superior to every other simple weapons, dealing damage on par with many martial weapons, and daggers already 3 useful properties. I'm generally against giving extra damage with a feat, as it can cause a lot of issues with balance. I would reccomend changing the weapons' existing damage die to a d6 instead, or give a flat +2 damage, and maybe give a +1 to attack bonus. I'll likely modify those feats if I use them. Besides my gripe about damage, great work!
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