So after the last murder is complete, the now one handed murderer walks from the beach all the way back to the mine, climbs the ladder back down into the mine, and intentionally goes to the very back where he gets himself stuck for 5 years. And he manages to subsist on hand caught fish from the underground river for those 5 years while deranged. Was there some forgotten text about him chasing Ruby back there that led to him getting stuck? But why would he want to hurt Ruby anyway? Oh, and the person he was most angry at and who prompted his spree was the one who he didn't bother finishing off, all so that we could have some final words of regret from that person for our PCs to find.
If I do run this, I'm going to have to overhaul a lot of the adventure. Make Maovor free and able to stalk the PCs as they explore the base camp, and rewrite the boxed text to be less verbose, and remove some of the most eye rollingly unsubtle bits of allegory.
There's zero guidance on how or when to introduce Ruby to the party, and there are zero incentives for the players to seek out the answer to what happened. They could completely ignore all the clues and walk along the linear path and reach the exact same game conclusion and get the exact same rewards for doing so.
With how much work I'll need to do if I decide to make this runnable, I'm real skeptical on whether this was worth charging money for.
If I do run an investigation one shot, I'd be better served trying to adapt Beseeching Parliament to 5e than running this.
|