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DDAL07-15 Streams of Crimson
Publisher: D&D Adventurers League
by Derrick C. [Verified Purchaser]
Date Added: 06/03/2018 12:08:44

Nice module, you can bring in additional info if there are story awards with Thayans (Hillsfar, DDAO-01, etc) with an epic battle at the end.



Rating:
[4 of 5 Stars!]
DDAL07-15 Streams of Crimson
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DDAL05-10 Giant Diplomacy (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 04/27/2018 12:05:06

Fun mod with a nice mix of exploration and RP. The group breezed through the challenges of the ettins, but seemed to enjoy the module. the group I ran for had a mix of level 4's and 1's that made the final fight difficult. Almost had a TPK. all and all, a good module with a nice challenge



Rating:
[5 of 5 Stars!]
DDAL05-10 Giant Diplomacy (5e)
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DDAL07-14 Fathomless Pits of Ill Intent
Publisher: D&D Adventurers League
by Derrick C. [Verified Purchaser]
Date Added: 04/27/2018 12:03:15

Cool mod, though the challenges were not there for my group. I ran this online, and the online power creep is intense.

MASSIVE SPOILERS

I ran this on very difficult and the party killed the beholder before he had a chance to act. The cool mirrors would've been nice if the creature could have activated his eye ray. The final boss was defeated within a round, though the pcs did kill the hostages. In short, if you are running this online, try to increase the difficulty of the combats. I would say replace the Beholder with a Death Tyrant (or add another Beholder) and add some Mind Whisperers or Pit Lords to the final fight



Rating:
[4 of 5 Stars!]
DDAL07-14 Fathomless Pits of Ill Intent
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DDAL07-13 Old Bones and Older Tomes
Publisher: D&D Adventurers League
by Derrick C. [Verified Purchaser]
Date Added: 04/13/2018 16:43:00

Good mod with a decent mix of exploration, combat, and roleplay. form a DM perspective the middle section of the module is heavy in traps and needs to be read through. I would not recommend running this on the fly. Its a nice dungeon crawl that has a tomb of horrors feel without the gotcha dm dickishness.



Rating:
[4 of 5 Stars!]
DDAL07-13 Old Bones and Older Tomes
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DDAL07-12 In Search of Secrets (5e)
Publisher: D&D Adventurers League
by Derrick C. [Verified Purchaser]
Date Added: 04/13/2018 16:38:42

Trap modules are typically difficult. Some players love it, seeing it as a necessary part of the adventure. Usually this is a difficult scenario for a DM to adjucate. The combat is not very difficult, and the traps are not your typicall dm dickery that sometimes happen. Overall, not the best but not the worst of the season 7 modules



Rating:
[3 of 5 Stars!]
DDAL07-12 In Search of Secrets (5e)
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DDAL05-13 Jarl Rising (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 04/13/2018 13:10:06

Interesting module, combat can be rough. It can take a long time to run if the party wishes to explore. Item is sweet, always nice to see some druid-friendly armor



Rating:
[4 of 5 Stars!]
DDAL05-13 Jarl Rising (5e)
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DDAL07-11 A Lesson in Love (5e)
Publisher: D&D Adventurers League
by Derrick C. [Verified Purchaser]
Date Added: 04/13/2018 13:02:48

The module is a bit off the rails. I enjoyed the great RP early on, but that section does not serve a point. This can easily be streamlined, and can be unnecessary. The middle section is just odd. Merfolk enslaving Sea Elves? I get what the author was going for but they missed the mark. Finally, what is the best win condition? If there is not a OOTG present, the party either willingly gives themselves to slavary or takes actions that could cause problems for the Port. Even with the OOTG, you give a bad person into servitude. Not exactly a good thing.



Rating:
[2 of 5 Stars!]
DDAL07-11 A Lesson in Love (5e)
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DDAL07-10 Fire, Ash, and Ruin (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 02/08/2018 21:25:26

The idea is nice, with some great potential. Unfortunatly the module fails to capitalize on that potential. The LA secret mission is rather difficult, forcing players to chart hp of enemies. I would make it clear if you allow this - I have found that some people see it as metagaming. Second, the lieutenants and mini fights are close to irrlevant. A party with 2 heavy hitters can take down the LTs quite easily. Finally, if you don't have a caster for dispel magic, the traps and darkness can be rough. Also, the maps are not an accurate representation of the dungeon. I ended up just making my own.



Rating:
[2 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
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DDAL07-09 Unusual Opposition (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 02/08/2018 21:22:25

I enjoy running this, has a nice mix of roleplay with the ramshackle king and the Blackwater Three. Good early combat, with a final boss that can be deadly. Overall, fun, entertaining, and really has that "oh shit" punch with the last boss



Rating:
[4 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
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DDEX3-06 No Foolish Matter (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 01/22/2018 14:57:45

Quick module, nice RP, cool concept. Really the only downside is the magic item. The module can go more than 2H if you let your players roleplay



Rating:
[3 of 5 Stars!]
DDEX3-06 No Foolish Matter (5e)
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DDEX1-12 Raiders of the Twilight Marsh (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 01/22/2018 14:52:39

Not the best writing, nor the best dungeon crawl. What this has going for it is that it is one of the few modules to directly have a dragon (Velvet) as a BBEG. The mechanics in the lair are fun, the fight entertaining.



Rating:
[4 of 5 Stars!]
DDEX1-12 Raiders of the Twilight Marsh (5e)
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DDEX3-02 Shackles of Blood (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 01/22/2018 14:50:38

So this one. I would recommed informing the party as to what is supposed to happen. Let them know that they need to be captured. Otherwise, they will fight to the death and either kill themselves or the ambush. If they do wipe out the ambus, get creative. The goal is to make it to the pits. I have found that giving clues in the begining of the module as to where the halflings are helps



Rating:
[1 of 5 Stars!]
DDEX3-02 Shackles of Blood (5e)
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DDEX1-03 Shadows of the Moonsea (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 01/22/2018 14:47:53

It can be difficult to see the complexites of the early modules - A certain goat and girl are found here that keeps cropping up into other modules. The mystery aspect of these are fun, but can be missed by unattentive parties



Rating:
[4 of 5 Stars!]
DDEX1-03 Shadows of the Moonsea (5e)
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DDEX1-02 Secrets of Sokol Keep (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 01/22/2018 14:46:22

Solid introduction to Phlan, though if your players are not paying attention or fail a few rolls, they can miss a large chunk of the story. I typically adjust some of the information when I see my party composition, giving a little more here or there



Rating:
[4 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
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DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Derrick C. [Verified Purchaser]
Date Added: 01/22/2018 14:44:29

Fun module, nice combat, great introduction to Baad Fruul. Overall, a nice module



Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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