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DDEX2-16 Boltsmelter's Book (5e) $3.99
Average Rating:3.9 / 5
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DDEX2-16 Boltsmelter\'s Book (5e)
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Mark C. [Verified Purchaser]
Date Added: 05/04/2019 16:53:11

This adventure was fun to run and my players really enjoyed the story line. I wouldn't mind running this module a few more times. There are quite a few pathes the characters can take based on the loction of the codex.



Rating:
[4 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 09/11/2018 15:43:51

This is not for the murder hobo's. I would suggest a paladin, wizard and a cleric and a rogue for balance. People should enjoy the actually challenges here and work cooperatively if they want to finish it on time. With season 8 there needs some information about what goals are needed for Treasure points and Achievement points but a good DM will be able to make good guesstimates and run with it since none are in Season 8 CC Adventure Catalog. Watch the APL if there is the addition of a single 1st level character puts the APL numbers to a harsher difficulty depending on overall party level. Have fun running this with appropriate accents too !



Rating:
[4 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by James U. [Verified Purchaser]
Date Added: 12/26/2017 13:15:27

This adventure is quite fun and can be run in a few different ways. The adventure can run quite a bit longer than 4 hours. As a DM, I had to remind the party a couple times that "running away is an option".

It takes a couple runs to get this to transition smoothly, especially depending on what the characters do during the chase scene.



Rating:
[4 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Aaron N. [Verified Purchaser]
Date Added: 10/14/2017 11:36:43

My only complaint with this adventure is the run time. I love the intro sequence, but if you have a stubborn party it can run way too long. That will throw off the timing of the module, so you either end up rushing the final fights, or running it at 6 hours. I loved the combats, and the cultists are a great opponent for tier one. Other than the length of the adventure, I really enjoyed this module.



Rating:
[4 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Charlie G. [Verified Purchaser]
Date Added: 09/07/2017 23:02:06

Great Mod. Loved the opening fight and it's added mechanics. There is some opprotunity for RP, which is always great, and the chase scene is definitely interesting, though I'm not the biggest fan of these types of things in mods. The Boss fight was fun, but definitely wicked, almost felt like it should have been for tier 2s, but that may have just been due to the party composition for the table I ran.



Rating:
[4 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by lowell s. [Verified Purchaser]
Date Added: 09/05/2017 04:51:55

Modules assume that characters took a job without giving them a chance to decide for themselves but then again players characters need to take every job or there would be no modules. Interesting first fight that is unwinnable for the players. Followed by a chase with fairly good chase rules. Final fight is very interesting considering the 3D nature of the fight and the varied number of opponants to keep track of.



Rating:
[4 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Blake J. [Verified Purchaser]
Date Added: 09/04/2017 12:18:28

I think this module really shines in giving opportunity for interesting combat situations - the combats are almost 3D which provides some interesting opportunity for the players. They are also well set up, so it makes sense to the players which is nice. However, I think the module lacks an interesting hook, it just was kind of like "we are doing the thing", but sometimes that is effective and gets the job done.



Rating:
[4 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Joshua N. [Verified Purchaser]
Date Added: 08/19/2017 14:54:39

Recommend Purchase: Yes Playing this adventure counts towards the Season 2 quest: 'Benefits of the Brotherhood of the Cloaks' XP Range: 900-1200

Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templates.

The DMSGUILD site segregates reviews between people who've purchased it here and everyone else. They do NOT have a robust rating system, relying instead on the 5-star model.



Rating:
[5 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Matthew S. [Verified Purchaser]
Date Added: 08/01/2017 00:08:48

Pros:

  1. The second half of the scenario offers some great opportunities for PCs to use strategy and wits to make fights easier.
  2. Relevantly 3D combat environments are both a rarity, and well done here.
  3. Allows for engagement with some Faerûn lore about dwarves and the God Moradin.

Cons:

  1. The start of the scenario is very railroaded and it's important to make it obvious to the PCs that if they stay they'll be overwhelmed.
  2. Many varieties of enemy in the same fight made running a chore for one combat, especially if a few of your NPCs are fighting with the players and have 3 different stat blocks, while the enemies also have 3 different stat blocks in the fight.


Rating:
[4 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Timophey L. [Verified Purchaser]
Date Added: 05/18/2017 01:49:37

The Adventure Hook isn't good or bad: Although it's not a standard "You meet in tavern and find a questgiver" cliche, it is also not good to force the characters to accept jobs without sealing the deal.

I loved the idea of the distrustful dwarf, who interrogates his own crew. It reminded me of a paladin in old-school game that could cast detect evil at will. That paladin once gathered the whole village, found one evil person and asked: Why are you evil?. That isn't a very good behaviour, but it opens a lot of perspective for roleplaying.

The idea of random complications is also interesting, because I generally love the idea of some randomness, but the complications only occur with 50% probability, so they cannot give fun enough.

The same thing can be said about avoiding the cult in the second part.

So this is a standard adventure that is neither good nor bad.



Rating:
[3 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Chester C. [Verified Purchaser]
Date Added: 04/12/2017 18:45:34

I find this adventure to be a bit clunky, the hook has the characters forced to take on the job. The scenes that follow can be a bit confusing for others and the combat isn't that difficult for most. A lot of NPCs provided but not all of them will be used, just gives options and events that may happen depending on what the player's do. There is a bit of roleplaying done for the adventure but I feel bulk of it will end up in combat based on how the characters do things. Overall an average adventure for me.



Rating:
[3 of 5 Stars!]
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DDEX2-16 Boltsmelter's Book (5e)
Publisher: Wizards of the Coast
by Thomas M. [Verified Purchaser]
Date Added: 06/05/2016 11:14:29

I ran this in a home game for a party of 4 2nd level adventurers.

Disorganized and forced storyline, with some logical gaps that left me scrambling and my players striving to figure out what to do next. Good intentions, poor design.



Rating:
[2 of 5 Stars!]
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