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DDEX2-06 Breath of the Yellow Rose (5e) $3.99
Average Rating:4.2 / 5
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DDEX2-06 Breath of the Yellow Rose (5e)
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Roger M. [Verified Purchaser]
Date Added: 05/12/2022 20:36:12

Nice role playing module. DMs will need to flow chart and cross reference some page numbers. I also suggest you print out the various bullet points and hand the out when discovered to the players. Most of my players like the assualt the HQ to save the princess. One PC will not adventure again with these Murder Hobos.



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Greg T. [Verified Purchaser]
Date Added: 01/30/2020 16:53:28

Lots to work with, but requires DM finesse to make it sparkle The strong investigative focus of Breath of the Yellow Rose would be more welcome if the module immediately preceding it, Flames of Kythorn, hadn't also spent most of its time knocking on doors. Nevertheless, BotYR's implementation is strong, and somewhat different to the AL standard, offering a wide range of locations and names to interact with in brief terms, giving players a lot of freedom (but giving DMs a lot of improvisation to do). There are a number of genuinely memorable NPCs (including the first official return of Alleyd Burral and other NPCs from Phlan), and the adventure is strongly connected both to previous adventures in the season and to future ones, make it feel meaningful and consequential. I love the amount of content the module gives me to work with. But I do wish it all came together in a more powerful way for the finale, which involves a standard "assault the villlain's HQ" dungeon, and a regrettable incentive to literally drag unwilling young women back to their (well-intentioned) fathers. Still one of the better adventures of AL Season 2.



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by lowell s. [Verified Purchaser]
Date Added: 09/16/2019 13:29:35

Season 2 module. fairly good module. i wish the older season would get played more than they are. it would be interesting to see previous season played with the new season 9 rules



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Glenn H. [Verified Purchaser]
Date Added: 08/03/2018 22:27:33

The wide open RP in this mod is especially good. I printed the party rumors, cut them out, and taped them to playing cards (sorted into 2 stacks) so that players could draw them when they passed Chr(Pursuasion) checks. On the other hand, the fights can get long and boring. Having run it twice, I recommend preparing a strong bad guy reaction for: 1)If the party does a bluff/frontal assault and 2)if the party tries to sneak in the back side the birds/bird-man in the back balcony attack. Wandering around the house room-by-room does not seem to be the way to go. Final point: Make sure you give players lots of background on Mulmaster's power structure (decadent Zors/Zoras, 16 Blades, High Blade, evil churches, Zhent ghetto, etc) and the Edict of Arcane Banishment. This makes the RP more meaningful.



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Christopher S. [Verified Purchaser]
Date Added: 05/27/2018 20:15:35

This one starts out heavy role play. I think we were 2 hours in before combat started. Although I thought it was well written my one problem (which is more of a personal problem) is the number of NPCs added. I had a really hard time keep track of all of the people involved.

I ran this with 5 players - none of which had grouped together before (rare for me as I tend to have a regular group that all know each other). It was interesting to see how they interacted together. The one player I had played with before told me afterwards he didn't really like the first half because he felt it was too open ended. he literally had no idea why he was at the party or what he was trying to do. I'm not sure if that was how the module was written or if it was my fault for not proding them along (a lot of times I think newer players dont know you should just start conversations with random strangers and see if they want to say something to push along the plot..which seems to be how some AL modules work).



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Jasmine L. [Verified Purchaser]
Date Added: 04/25/2018 01:54:54

Spoilers.

This is an interaction-heavy adventure and I love it. It has a ton of interesting NPCs for the players to bounce off of in their investigations and plenty of threads for them to tug at (especially if the faction assignments are in play to give the players additional objectives). If that's what your group is looking for, I think they'll enjoy this mod. On the other hand, I can easily imagine more kick-in-the-door–oriented players getting antsy without any combat encounters to break up all the talking. There is actually an encounter with some dust mephits partway through the investigation, but it makes zero sense in the context of the plot, so...eh?

Most of the combat happens in the final section, where the PCs have to storm the enemy's mansion. I like location-based scenes like this because the players have a lot of freedom in how they want to approach them. If they play things smart, they can get a big advantage, but if they get too reckless and draw too much aggro at once, they can get clobbered. And if they're especially crafty, they might even discover the secret tunnel and bypass most of the enemies! It's great.

All in all, another fine installment in the Mulmaster series.



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Kamin B. [Verified Purchaser]
Date Added: 04/12/2018 14:27:18

Interesting setting, fun NPCs, and multiple options for players to interact with the environment. One drawback was the sheer amount of combat taking up so much time, making it difficult to get through the adventure in a timely manner. All-in-all a great purchase.



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Jesse P. [Verified Purchaser]
Date Added: 01/09/2018 16:33:11

The investigative bit could use a little more inforation to be gathered. The final area is filled with interesting characters though!



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Adam G. [Verified Purchaser]
Date Added: 12/10/2017 12:02:41

Breath of the Yellow Rose has great story content, an investigation, and lots of roleplay opportunities, but may be less interesting for players who prefer combat. It requires a reasonable amount of DM prep to keep track of the story and NPC threads, and the DM should plan ahead if time is limited. This can be a lot of fun with the right players and sufficient DM preparation.

What I liked -

  • This adventure has exceptional roleplay opportunity. There is a good variety of NPCs, many that PCs need to get information out of. The author did a good job with gray boxes containing tips about roleplaying each of the NPCs. After running this adventure, I got super motivated to create my own PC hailing from Mulmaster.
  • The story and campaign tie-ins are strong. The adventure dives deep into politics and personalities in Mulmaster, and ties well in with other season 2 adventures. The cult that is the center of the adventure is both funny and sad, and most players should have context from media portrayal of cults to enjoy it.
  • The investigation was a good chase for the party. I've run other adventures where investigation felt either too linear or where players could easily get stuck if they missed a clue. This was not that -- the party hit lots of dead ends, but they always had other options and didn't require much nudging from me.

What was OK -

  • Part 4 (everything after the investigation) was OK. I felt like there was an illusion of choice, but the party was going to have to fight several key NPCs no matter what they chose. After completing the investigation part, I actually think my players were tired of sandbox and would have preferred something more obviously linear in Part 4.
  • Pacing required some forethought. I opted to let my players enjoy the investigation, but we had to move pretty fast through the last two combat areas because we had a limited time slot (4 hours).
  • The gala. I'm just not a big fan of running parties. While there was a lot of great material provided, some of it did not contribute to the party's mission and I chose to skip it for the sake of time.

What I didn't like -

  • I thought the combat was less interesting. There is a small encounter during the investigation that felt like it was thrown in to break things up, but it wasn't especially interesting and felt random. In the main encounter area (Part 4), there were several opportunities for combat, but they didn't require much tactical thinking.

Ovearall, I thought the adventure was well written with lots of flavor. It probably needs a 5-hour time slot to really do it justice.



Rating:
[5 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Aaron N. [Verified Purchaser]
Date Added: 10/13/2017 16:40:45

At first read through, I thought this would be a boring adventure to run - but my party proved me wrong. I had a couple of rogues who hammed up the RP sections so much, that we could not help but have a blast. The investigation can go horribly wrong if the players do not RP well, but as a DM I love playing up the NPCs as basically movie characters. Need a questionable noble? Think any Bill Paxton role. Need a lordly type? Think Christopher Lee as Saruman. You can fit them in here and have lots of fun. And then the rogue says "I make herbal sleeping suppositories and stick them...."



Rating:
[5 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Blake J. [Verified Purchaser]
Date Added: 09/04/2017 09:37:46

I thought this module was very interesting becuase of all the threads you can follow with the investigation section of this module. I think the party is really fun to participate in, and provides for an interesting hook for the module - and the crawl through the temple is very interesting. Figuring out mor eabout the elemental cults are also very fun to learn more from. Overall, a great module.



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Ian K. [Verified Purchaser]
Date Added: 09/01/2017 13:13:03

Interesting and fairly challenging to DM. Lot of role play but with a lot of potential fun. Be careful not to lead the players on too much, give them room to try different ideas out (sometimes I completely skip the cafe). Be sure to play out the beginning at the party.



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Michael B. [Verified Purchaser]
Date Added: 08/22/2017 08:50:40

Plot: Another party! And this one is a lot of fun because so many threads are in the air. Most of them interesting enought that the players will want to pursue them without prompting. And then there's a fun cafe and a dodgy smoke shop and a suspicious street encounter. And then we've got a two story manor house and underground lair to dead with!

Pacing: I'd say it's impossible to get through all the material in this module in a single session. You'd want 6-8 hours to do everything. So you don't - you need to manipulate the players along one or two paths but not all. You can easily spend half the time roleplaying in Mulmaster before you have the first combat encounter. But from then things need to move quickly into, around or under the chapter house or you won't get a chance to complete all the goals. And ultimately the players have a lot of ways they can tackle (or avoid) the house, so you have to embrace what they choose and go for it.

Difficulty: Lots of party people to keep track of, a challenge for the DM to engage everyone in the party AND convey all the information they need AND ensure they meet the right faction people. They'll want to spend a lot of time investigating in clever or engaging ways - so let them. Then somehow you need to give them a chance to find the right people and get them out in time. It's quite a juggling act with one eye on the clock, so not easy.

Rewards: Pretty crappy item really, cute, but very few people will find a use for it beyond fluff. REasonable XP. (Use the table.)

Highlights: The whole "breatharian" scene at the party, the rude staff at the cafe (and the tressym), the moral quandry of whether these cultists are evil people or just misled nobles.

Problems: Takes a long time before we have a combat encounter, then the manor house contains too many (potentially) and feels rushed.

Replay: Since you can't get through the whole house, it gives the opportunity to run different parts of it in different runs. Time of day in the investigating phase makes a big difference too. You decide where people are and when.

Overall: Very entertaining module, let down a little by seeming too sandboxy when it really needs to be linear, and with faction assignments which add to the length. Cool story though and a set up for two sequels which are both excellent.



Rating:
[4 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Joshua N. [Verified Purchaser]
Date Added: 08/19/2017 14:49:48

Recommend Purchase: Yes Playing this adventure counts towards the Season 2 quest: 'Benefits of the Brotherhood of the Cloaks' XP Range: 900-1200

Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templates.

The DMSGUILD site segregates reviews between people who've purchased it here and everyone else. They do NOT have a robust rating system, relying instead on the 5-star model.



Rating:
[5 of 5 Stars!]
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DDEX2-06 Breath of the Yellow Rose (5e)
Publisher: Wizards of the Coast
by Kyle D. [Verified Purchaser]
Date Added: 05/15/2017 18:18:05

A good advenutre for PC's to interact with NPC's outside of combat. I always appreciate having characters from previous mods being introduced into other mods



Rating:
[5 of 5 Stars!]
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