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DDEX2-05 Flames of Kythorn (5e) $2.99
Average Rating:4.1 / 5
Ratings Reviews Total
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DDEX2-05 Flames of Kythorn (5e)
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DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Francis C. [Verified Purchaser]
Date Added: 09/12/2018 15:55:01

This was one of the better Adventures for my style of play that I have seen in Adventure League. There is a large RP setting to start off and all the combats except the final one are optional based on RP and social skills. The adventure is more of an investigation than anything else with the players going from location to location looking for clues. The end goals are a little weak, but the major NPCs are fairly well described.



Rating:
[5 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Alessandro L. [Verified Purchaser]
Date Added: 08/24/2018 09:23:10

Despite its flaws, I really enjoyed this adventure, and also my players. It is all investigative with very little combat. The first scene is really interesting to play, with a lot of roleplaying and an unexpected twist. The final scene is extremely evocative to narrate.



Rating:
[5 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by ADRIAN Z. [Verified Purchaser]
Date Added: 08/10/2018 23:40:18

A mystery-type, heavily flavored module. The opening is a little weak and takes some DM pressure to move things along/generate motivation, but the number of interesting characters and locations as well as the flow of the plot is a nice change of pace from the typical formula. Fun-level can definitely be table-dependent - hack 'n slash types may get bored.



Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by JD N. [Verified Purchaser]
Date Added: 06/22/2018 00:14:28

This module has its flaws (story hook, villain behind it all, end battle), but I've run it twice and both groups had a great time. Once players are on board with wandering into the tavern, a roleplay-focused group will get to shine. Players enjoyed getting to interact with NPCs and start figuring out something was awry even before the conflict began, and tracking down the culprit gave good opportunities for players to explore and puzzle out the mystery. This isn't an adventure for combat-focused parties, though. The combat encounters are dull.

Pro

  • Roleplay opportunities
  • Exploration and clue-gathering
  • Thematic components and connections to other season 2 modules

Con

  • Weak combat encounters
  • DMs may need to come up with a better hook to get players into the tavern in the first place


Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Christopher S. [Verified Purchaser]
Date Added: 05/27/2018 20:04:20

The hook felt weak. Lets show up to a party with nobles..just...because...free alchohol? Good thing I had a dwarf heavy group ;)

This is a lot of investigation as oposed to combat. Not that there's anything wrong with that...The group had fun trying to figure out what was going on etc. If your group are a bunch of murder hobos you should probably grab a different module. If your group likes to focus on role playing and figuring out who dun it then this is for them.

Could easily take more than expected run time depending on which clues they end up with. Might just as easily get done in a couple hours if the clues lead them to the final area early on.



Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Jasmine L. [Verified Purchaser]
Date Added: 02/17/2018 01:26:04

This is a great adventure if you enjoy the storytelling aspect of D&D. It's essentially an urban mystery story—it involves a lot of investigation and is heavy on roleplay, light on combat. Players have lots of opportunities to hobnob with nobles, explore different areas of the city, dig through suspects' garbage, and all that good stuff. If your players prefer a more kick-in-the-door style of game, they might get a little antsy, but if they like chatting up NPCs and playing gumshoe, they'll love this adventure.



Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Thomas N. [Verified Purchaser]
Date Added: 02/16/2018 03:08:11

It's an interesting story but I found it hard to give my players enough clues to figure the mystery out on themselves. Doril Cire is maybe the weakest written character and there's next to no chance to get to know Andrik. Instead the story seems to convolute to Azak Throm, which is a bit misleading, but not misleading enough to be a real plot twist. Most fights are Ok, the final encounter could be scaled down a little.



Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by KYLE M. [Verified Purchaser]
Date Added: 02/05/2018 09:36:45

Interesting module, it gave my players multiple options to explore. I also liked that it wasn't just a hack-and-slash module with no thinking on the player's part.



Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Jesse P. [Verified Purchaser]
Date Added: 01/09/2018 16:31:52

Tons of interesting roleplay here! It feels like an old school Sherlock Holmes book.



Rating:
[5 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Chris C. [Verified Purchaser]
Date Added: 10/31/2017 16:27:16

This is a really fun module, however, it could be better. If you don't tell your party this is heavy investigation game before hand, things can pan out quickly.



Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Aaron N. [Verified Purchaser]
Date Added: 10/13/2017 16:35:12

A good module, but not a great module. I have both played and DMed this adventure. The first encounter could seriously damage the party if they become scattered and unfocused on the objective (I had someone "help" with NPC healing). This adventure does have a time limit of sorts built in - so if your party is the type to expend every resource and demand a long rest, then you will have a long session of grumpy players. Another set of Mulmaster nobles gets involved, so depending on how things go, they could become patrons, or enemies! I found the freeform nature of the final fight(s) challenging to run, but if you do not have a rules lawyer at the table then you can make it work.



Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by lowell s. [Verified Purchaser]
Date Added: 09/05/2017 04:10:50

Fun Module. Good chances for RPing. Several interesting combats. If your players like figuring out mysteries this should be good.



Rating:
[3 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Blake J. [Verified Purchaser]
Date Added: 09/04/2017 09:33:20

This module was relatively fun to be a part of, and really hooks you into the module itself. The opening hook is very enticing, however the module itself runs like bread and butter typical stuff - which is fine. It can be a little slow at times, but overall a great module.



Rating:
[4 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Michael B. [Verified Purchaser]
Date Added: 08/22/2017 08:30:35

Plot: More fire! This is a "traditional" module in which there's a very interesting story for the DM and frequent bewilderment for the players. A lot of interesting set pieces are strung together for the DM to make the best of getting the players to engage with them and find the next one, and the climax is very memorable, but it is very difficult to convey the backstory behind the clues in a coherent way from the fragments the players are likely to uncover.

Pacing: Easy to get bogged down with the initial party roleplay (a feature with many Mulmaster adventures) and there are too many places to investigate along the way, so be sure to skim through those.

Difficulty: Lots of exposition to be conveyed by lots of people and fragmented clues. Even if you prep well and understand the plot, it's hard to drop enough hint for the players to work out what happened. Final encounter can easily be deadly if party splits or isn't equipped to deal with fire.

Rewards: Sure, it has its uses, but it's not the most exciting permanent item. Being an APL 2 not APL 3 adventure, XP is on the low side.

Highlights: A bonfire by the bay and all those relentless fire creatures.

Problems: Andrik is too weak to survive, or to withstand immediate attempts to subdue him. If the bonfire doesn't kill them, the street fires surely can.

Replay: Perhaps if you skip some of the investigative locations you can mix them in next time? The final encounters on the streets.

Overall: Good adventure, but fire in the first three Tier 1 modules is a bit too much of a good thing.



Rating:
[3 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
Publisher: Wizards of the Coast
by Joshua N. [Verified Purchaser]
Date Added: 08/19/2017 14:45:46

Recommend Purchase: Yes Playing this adventure counts towards the Season 2 quest: 'Benefits of the Brotherhood of the Cloaks' XP Range: 450-600

Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templates.

The DMSGUILD site segregates reviews between people who've purchased it here and everyone else. They do NOT have a robust rating system, relying instead on the 5-star model.



Rating:
[5 of 5 Stars!]
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