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DDEX1-07 Drums in the Marsh (5e)
Publisher: Wizards of the Coast
by Oskar R. [Verified Purchaser]
Date Added: 07/30/2018 10:34:03

This module was fun and was a nice diversion from the usual enemies. The players figured out that they needed to go into the swamp pretty quickly but there characters were not thrilled with that plan. They were even less thrilled when the two rogues were swallowed by the giant toads and almost died. Still, they managed it and were sufficiently freaked out about the acid melted corpses and items. I linked the end of DDEX1-06 explicitly with why they needed to go into the swamp and it seemed to work out well. Encounters in the swamp were interesting and challenging. Would recommend, especially if you want to scare your characters with drowning by grappling lizardfolk that can hold their breath far longer than most characters.



Rating:
[4 of 5 Stars!]
DDEX1-07 Drums in the Marsh (5e)
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CCC-TAROT01-01 Awakening of Fates
Publisher: Dungeon Masters Guild
by Oskar R. [Verified Purchaser]
Date Added: 07/30/2018 10:24:56

I ran this as a one-shot for some of my usual players. They definitely enjoyed it and were determined to solve the cipher without too many clues. The reveal once the cipher was solved was awesome (players were freaking out), though it had little to nothing to do with the rest of this module. The last battle is very challenging at very strong and everyone was legitmately worried that they had made the wrong choice. The storyline sets up some intriguing mysteries and the players definitely wanted to see where this goes.

I had previously played through this as a player and had almost the exact same experience as my players when I ran it. Consistent and enjoyable.



Rating:
[4 of 5 Stars!]
CCC-TAROT01-01 Awakening of Fates
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DDEX1-05 The Courting of Fire (5e)
Publisher: Wizards of the Coast
by Oskar R. [Verified Purchaser]
Date Added: 07/30/2018 10:19:19

A pretty good adventure. I had already run The Scroll Thief (DDEX1-06) and that helped the book theft aspect of this. They players had established a relationship with Casara (who I made the Lady Sage of the library for conservation of characters reasons) and I had her joke about needing to reevaluate their hiring practices after so many book thefts. Players bought in with the transition and the adventure ran pretty smoothly. They got through the puzzle/exploration in Phlan without too much trouble and the dungeon delve in the temple was fun. I did alter some of the encounters but I do that with almost every module in this season to give my players the level of combat challenge they enjoy (and I enjoy).

Overall would recommend. If you are running most or all of the season 1 modules as a campaign, I would also recommend mixing up the order so there is at least 1 module between this one and DDEX1-06.



Rating:
[4 of 5 Stars!]
DDEX1-05 The Courting of Fire (5e)
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DDEX1-04 Dues for the Dead (5e)
Publisher: Wizards of the Coast
by Oskar R. [Verified Purchaser]
Date Added: 07/30/2018 10:08:44

Nice dungeon crawl but nothing special. This one was good and players had fun but wasn't as memorable as some of the other Phlan modules; though, the players are still wondering where that wizard went. Players had some discussion about the treasures in the catacombs but decided pretty quickly that they didn't want to risk the wrath of the priesthood of Kelemvor. Of course, somewhat set off the lightning trap and then everyone in the party yelled at them for touching things in the crypts. The Welcomers were fun too, partially because a string on natural 1s on insight checks led most of the party to believe the story they gave the players for why they were down there to begin with.

I made some significant alterations to the final battle but it is fine the way it is. I kept the invisible knight and the shock on the moon druid's face was priceless.

I'd recommend as a fun, but not spectacular, dungeon crawl.



Rating:
[4 of 5 Stars!]
DDEX1-04 Dues for the Dead (5e)
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DDEX1-06 The Scroll Thief (5e)
Publisher: Wizards of the Coast
by Oskar R. [Verified Purchaser]
Date Added: 07/30/2018 09:59:52

Exploration/Puzzle aspect was pretty well done and definitely appreciated by the players. It dragged slightly at a few points but that may have just been these particular characters and their interests. The players suspected the wrong person for quite awhile and were pretty happy when they figured it out. The final battle was a blast to DM and the players were scared for their lives. They defeated the creature without too many permanent scars.

I'd recommend. Combats were interesting and each one challenged the players in a different way. The final combat was especially interesting and they did not expect the lair actions. The storyline was memorable and they really seemed to enjoy figuring out who took the books and why.



Rating:
[5 of 5 Stars!]
DDEX1-06 The Scroll Thief (5e)
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DDEX1-02 Secrets of Sokol Keep (5e)
Publisher: Wizards of the Coast
by Oskar R. [Verified Purchaser]
Date Added: 07/30/2018 09:53:34

I ran this as a start to a Phlan based campaign using the season 1 modules. The players really enjoyed the exploration and mystery aspects to start the adventure. They never figured out what was up with the ghost but they still joke about all the things that happened to the rogue when she took the valuables from the room. The combats were challenging, though I barely adjusted them despite the players being 1st level. Maybe my players are a little more focused on combat and tactics but I find that with most modules, treating them as if they are a higher APL gives them a challenging experience that is still reasonable and satisfying.

I highly recommend this adventure, we're 7 modules into this campaign and the players are still talking about what happened in Sokol Keep.



Rating:
[5 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
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