Nice dungeon crawl but nothing special. This one was good and players had fun but wasn't as memorable as some of the other Phlan modules; though, the players are still wondering where that wizard went. Players had some discussion about the treasures in the catacombs but decided pretty quickly that they didn't want to risk the wrath of the priesthood of Kelemvor. Of course, somewhat set off the lightning trap and then everyone in the party yelled at them for touching things in the crypts. The Welcomers were fun too, partially because a string on natural 1s on insight checks led most of the party to believe the story they gave the players for why they were down there to begin with.
I made some significant alterations to the final battle but it is fine the way it is. I kept the invisible knight and the shock on the moon druid's face was priceless.
I'd recommend as a fun, but not spectacular, dungeon crawl.
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