See discussion thread. Excellent adventure for new players, and can be easily adapted for weak parties.
Perfect blend of NPC interaction, mystery and puzzle solving, and dungeon crawling.
Many different "types" of players... mine tend toward "acting" and like being in role when they play, so NPC interaction and gaining information to solve problems / puzzles are important to them.
The dungeon below Sokol Keep was just the right size and "feel" for such an adventure. Many of the elements were there for the DM to add some sinister drama and sensory cues that the part was walking toward something that wasn't quite right.
My players loved this, and we took our time with this adventure - six hours of play, and it was satisfying.
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