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DMGR4 Monster Mythology (2e)
 
$9.99
Average Rating:4.7 / 5
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DMGR4 Monster Mythology (2e)
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DMGR4 Monster Mythology (2e)
Publisher: Wizards of the Coast
by Cody B. [Verified Purchaser]
Date Added: 04/25/2018 15:39:29

Best book in the DMGR series. Monster Mythology sees more play time at my table than any other 2e book outside of the core rules. DMGR4 is necessary whenever a DM uses demihuman, humanoid, or monstrous priest NPC's, cults, temples, or creation myths in 2e.

Some DM's may prefer the later Demihuman Deities, particularly those running Forgotten Realms, but DMGR4 is superior both as a general reference and an inspirational foundation for D&D mythos:

1) author Carl Sargent's writing and creativity is top notch. The pantheon relationships and creation myths come alive. Those who enjoy the prose and detail of classic UK designers like Paul Vernon, Basil Barrett, and Graeme Morris will feel right at home.

2) The power level is perfect. Priests get a healthy amount of spheres, granted powers, and arms, but not too many for a class that hits second level at 1,500XP. Specialty priests saw continual "power creep" throughout 2e. In early works like PHBR3, Legends & Lore, and Greyhawk Adventures, priests had few spheres and were weaker than their 1e counterparts. In later 2e products like the Faiths & Avatars trilogy and The Scarlet Brotherhood sourcebook, priests have numerous spheres and powers. DM's should compare carefully and decide what's right for their game.

3) It's compact. Other sources have useful details for in-depth development, but if shelf space, quick reference, or portability are desired, DMGR4 is the best buy.

4) For 2e Greyhawk campaigns, DMGR4 is the perfect companion to the gods of the Flanaess in Carl Sargent's From the Ashes. The power levels match and both books reference the other.



Rating:
[5 of 5 Stars!]
DMGR4 Monster Mythology (2e)
Publisher: Wizards of the Coast
by Giles R. [Verified Purchaser]
Date Added: 10/11/2015 17:22:08

This isn't a bad book in comparison to other D&D tomes on religion. I found some useful stuff in it that I will use in my games.

The problem I have is that I've also been reading Runequest / Glorantha books like the Cult Compendium and the Guide to Glorantha. In comparison you realise how much D&D is missing by not having it's gods deeply intertwined with the history of the setting and the cultures of the land. Also a lot of the gods in Monster Mythology feel like they've been built to a template. In comparison Gloranthan gods feel individualistic. It also misses different interpretations of the same gods by different cultures and also the different way religions work between cultures.



Rating:
[3 of 5 Stars!]
DMGR4 Monster Mythology (2e)
Publisher: Wizards of the Coast
by M?rcio V. [Verified Purchaser]
Date Added: 01/26/2005 00:00:00

What happens if a PC or DM want to include a PC monster in your campaing, and the PC choose a Priest class? Obviously, the PC may take a God of your owm race. Here enters the Monster Mytology. The Book contains rules for priests of monster Gods and descriptions of powers.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
DMGR4 Monster Mythology (2e)
Publisher: Wizards of the Coast
by Bruce L. [Verified Purchaser]
Date Added: 12/01/2003 00:00:00

Not a bad product at all! This is classic 2nd Ed. AD&D material. I looked at e-Bay for a copy, but the prices were excessive (for me...). RPGNow! is a real life-saver, bringing back long out-of-print material to gamers! I highly recommend this product for those wanting to flesh out their humanoid religions for better, in-depth roleplaying of the bad guys. Enjoy! Cheers!



Rating:
[5 of 5 Stars!]
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