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FRC1 Ruins of Adventure (1e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 03/15/2019 02:06:57

Ruins of Adventure is a tie-in module based on an old computer rpg called Advanced Dungeons & Dragons: The Pool of Radiance, a game that was somewhat popular for its time. The module was released at the same time as the video game as a cross promotion, the idea being "you liked the video game, now run it with your game group" and vice versa.

The module follows the plot of the video game pretty well: the adventure party have come to the city of Phlan, which is mostly occupied with monsters controlled by some unknown enemy. Starting from the civilized area (which is more fleshed out in more detail, but does not have a map), the group performs various tasks for the ruling council of the civilized areas, clearing out the blocks one by one, until you finally face the enigmatic master of the forces that conquered Phlan so many years ago.

While the adventure is very well done, there are a few things that make the game a little less engaging than it could be. First, the slums and mansions sections have been changed from the video game so that there are no planned encounters. This was probably done to avoid spoilers in the computer game, but these areas, which were important sections of the game, have been reduced to "wander around and fight monsters until the GM is bored and then you're done." You may want to find a few FAQs and walkthroughs of the computer game and place the encounters back in as best you can in the changed maps.

Second, and this actually is a problem, the wilderness map has a player map, but instead of a DM map, there is a second player map. DMs looking for locations for the DM map will have to do an internet search for the DM map or just guess where everything is from the descriptions in the module.

Other than the problems mentioned, I highly recommend this module, and it's sister module "Curse of the Azure Bonds." They tell an interesting story worth exploring.



Rating:
[3 of 5 Stars!]
FRC1 Ruins of Adventure (1e)
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Print & Paste Dungeon textures: Floors & Walls
Publisher: Crooked Staff Publishing
by Dustin C. [Verified Purchaser]
Date Added: 02/28/2019 10:55:33

These tiles are great for use. The art is fantastic and of high quality despite being simple design. Setting them up is a breeze, you print them out and apply to the surface you want. The author uses regular paper and a gluestick, but I recommend going to Walmart or Staples or a similar store and buying full page label paper for your printer. That way, you don't need a gluestick.

Also of note, if you don't have a printer or can't use it like this, the author has teamed up with a company called squarehex to sell pre-printed sections of the most used dungeon tiles that come in small and large quantities for 3 and 9 pounds respectively. DriveThruRPG does not allow HTML in their review, so just look up Squarehex's website and you should be able to find it pretty easily.

And if you play online, these tiles are still useful, all it takes is some manipulation in a program like Photoshop or GIMP, and you can make the tiles you need for the dungeon you are making.

These tiles are "Pay what you want." You can get them for free is you wish, but I like to pay a dollar or two because these tiles are definitely worth more than free.



Rating:
[4 of 5 Stars!]
Print & Paste Dungeon textures: Floors & Walls
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Deadlands Figures: Cardstock Cowboys Starter
Publisher: Pinnacle Entertainment
by A customer [Verified Purchaser]
Date Added: 09/01/2016 21:40:57

This is an excellent product for folks looking for miniatures for their deadlands game on the cheap. It was originally a print product, sold in cardstock that you cut out and made little triangle shape, with one side being a back and the other two being the front sides. For larger minis, you had a smaller back tab that was supposed to go on the bottom.

I personally reccommend printing it out on one-sheet label stock, then cutting them out and placing them on cardstock, such as box tops or something similar.



Rating:
[5 of 5 Stars!]
Deadlands Figures: Cardstock Cowboys Starter
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WG7 Castle Greyhawk (1e)
Publisher: Wizards of the Coast
by Dustin C. [Verified Purchaser]
Date Added: 03/29/2009 16:31:31

After looking through this module I don't understand why is has such a bad reputation. From what I can understand, people thought it was an attempt by TSR to destroy Gygax's reputation with a dungeon no one would want to play. I have played a few of Gygax's modules (Tomb of Horrors, village of hommlet, and the dungeonland modules), and having looked at this, I don't see it that way. Gygax's campaign setting, Greyhawk, always had to be played with a sideways glance in the early days, and this module is an apparent attempt by TSR to continue in that frame of mind after Gygax left the company.

Game wise, this is a difficult dungeon, and it is pretty hard on the PCs. If players aren't wary, they will most likely find themselves waiting for their character to be ressed or making a new character.

On the other hand, DMs who take a look at it should do so with the intention of truly making the players play through an adventure that, while difficult, is definately tongue in cheek. There are many encounters that are hommages to or are parodies of various other media (the three stooges, the Wizard of Oz novel, and EVERY competitor TSR had at the time, just to name a few), and the module is definately meant to be funny as well as challenging.

The scan is in excellent condition, with nothing blurry or marred.

All in all, I personally recommend this module (if only to land your campaign on its ear for a good bit).



Rating:
[4 of 5 Stars!]
WG7 Castle Greyhawk (1e)
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