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Spellbinding Performance - The Tomes of Melchior VII: Spells of the Performing ArtsClick to magnify
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Spellbinding Performance - The Tomes of Melchior VII: Spells of the Performing Arts



The theme of this supplement is the performing arts, so all the spells relate to the theater, circus, songs and music, professional wrestling, and similar arts. With a theme of performance, bards learn almost all of the spells from this book, followed by wizards to represent the mental effort of the arts.

Due to the wide array of themes and actions in the performing arts, there is a great variety of what each spell does. Some allow for temporary and flashy feats of strength; others modify how other spells are cast to imitate a magic trick or mime show. There is a fair amount of illusion spells, from creating invisible cubes or a spectral stage to making pairs of creatures look like each other. For damage, the most common types are psychic and thunder to represent the mental effects of a good show and the sounds of a performance. A handful of spells have a comedic tone to them, such as tripping people with banana peels, dealing psychic damage with a cream pie, or causing an explosion of magic-resistant glitter.


This supplement includes a total of 75 new spells:

  • Five Cantrips. Belly Speaker, Good Luck, Huck Pastry, Pratfall, Rutty Tutti Rainbow Fluty
  • Nine 1st-level spells. Acrobat’s Grace, Deceptive Fruit, Fire Spitter, Illusory Stage, Magician’s Secret, Sick Roast, Standing Ovation, Touch of Pantomime, Vocal Projection
  • Nine 2nd-level spells. Art of Escape, Act III, Backdrop, Balloon Animals, Clown Tricks, Inspiring Oration, Toi Toi Toi, Understudy, Winging It
  • Eleven 3rd-level spells. Dark Day, Disappearing Act, Echoes of Experience, Emotional Damage, Forest Horn, Giant Swing, Limelight, Protégé, Rule of Three, Strings on Thee, Tomfoolery
  • Ten 4th-level spells. Blazing Flamenco, Boisterous Crowd, Bum Fights, Humanoid Cannonball, Knights of Pantomime, Last Laugh, Living Statue, Picador’s Crimson Cape, Resounding Gong, Sword Swallower’s Fury
  • Ten 5th-level spells. Beast’s Backlash, Black Box, Dagger Dance, Killian’s Silent Sanctum, Meteoric Powerslam, Pyrotechnic Finale, Resonant Soprano, Solo Menagerie, Surprise Chest, Transposition
  • Seven 6th-level spells. Destructive Harmony, Glitter Bomb, Hat Trick, Hearty Laugh, Prezler’s Shell Game, Stage Collapse, Star of the Show
  • Four 7th-level spells. Blocking, Frozen Frame, Ringmaster’s Command, Muse of Comedy
  • Seven 8th-level spells. Abimelech’s Monstrous Menagerie, Jedediah’s Grand Finale, Jedediah’s Killing Joke, Muse of Tragedy, Opening Act, Opera of Annihilation, Swing with the Devil
  • Three 9th-level spells. Accursed Train, Jester’s Privilege, Power Word: Obsession

Spells Per Class

Each class has this many new spells added to its respective spell list.

  • Artificer. 13
  • Bard. 66
  • Cleric. 24
  • Druid. 14
  • Paladin. 9
  • Ranger. 8
  • Sorcerer. 37
  • Warlock. 26
  • Wizard. 52


The Tomes Of Melchior Features

The following sections are true for each entry into the Tomes of Melchior series.


Each tome is a PDF with the spells sorted by slot level, then alphabetized. In addition, they have a table of contents which lists the name of each spell and the page it is on, and one or more class tables, which lists each spell and shows which classes have it on their spell list. Both the table of contents and the class tables are hyperlinked to the spells, just click the name!

In addition, each spell is in a single column (or has its own page) for easy copy/pasting and snipping.

Design Goals

The goal of all the tomes is to add new spells into the game for both the players and NPCs that are fun, unique, and balanced. These spells are not mean to overshadow or replace the official spells, just add a greater variety for fun combinations, characters, and interesting encounters. In addition, unless there are very specific limitations on your campaign setting, all the spells are designed to be setting-neutral, so they can be dropped in with no problems.

   Balance especially is very important to me. I am a strong believer that unbalanced content will almost always reduce the fun at a table. Due to this, I have done everything I can to ensure the spells within the tomes are balanced with the official spell’s level of power.

About Me

I am a just about forever-DM with well over 10k hours invested in the D&D 5e edition system. I’ve created and ran multiple homebrewed campaigns in several homebrew settings, and thusly have a lot of experience creating content for D&D 5e. A lot of these spells started as just fun ideas I wanted to introduce to my players, but eventually I decided that I’d like to spread them to other tables, with the hope that they will enjoy them as much as my players did.

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File Last Updated:
March 29, 2024
This title was added to our catalog on March 29, 2024.