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Wondrous Boss Fights: Aberrations


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Wondrous Boss Fights: Aberrations

Make your boss fights more engaging.
The wondrous boss fights series looks at making the major boss fights of your campaign more memorable by providing a system where a powerful boss creature can activate at multiple points on the initiative tracker using a variety of actions with different energy costs. In many cases the boss creature will also have targetable hit locations that can be damaged or maimed to provide the players with an advantage in the fight.

Many aberrations have powerful effects linked to tentacles, eye stalks and other appendages, giving DMs plenty of choice on how to spend the creature's energy each turn. Conversely being able to target these locations adds a wealth of new options and solutions to the players.

Table Of Contents

1 How to use this book
2 Aboleth
2.1 Aboleth Lair
3 Balhannoth
4 Beholder
4.1 Beholder Lair
5 Chuul
6 Cloaker
7 Cranium Rat Swarm
8 Death Kiss
9 Death Slaad
10 Elder Brain
10.1 Elder Brain Lair
11 Gauth
12 Gibbering Mouther
13 Grell
14 Mind Flayer
15 Mind Witness
16 Morkoth
16.1 Morkoth Lair
17 Neothelid
18 Otyugh
19 Starspawn Mage
20 Visceral Orb

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February 22nd, 2023
I'm really enjoying the system this book introduces for running boss fights and am glad to hear that there will be more in the series covering other creature types. The system gives the boss creature an energy pool starting at 20 (or 25 with a lai [...]
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File Last Updated:
January 25, 2023
This title was added to our catalog on January 25, 2023.