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Bloodied & Bruised Vol. 4 – Fizban's Treasury of Dragons
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Bloodied & Bruised Vol. 4 – Fizban's Treasury of Dragons


New Combat Actions for the Creatures in Fizban's Treasury of Dragons

The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the ground and causes the earth around it to quake. 

Bloodied & Bruised is a series providing new combat actions for the creatures in the 5e roster. When pushed to their limits in combat, these monsters, critters, fiends, and foes gain new abilities that aid them in battle, or perhaps spell their doom depending on the circumstances. Bloodied & Bruised takes inspiration from the "bloodied" condition from 4e, making entirely new combat actions that can completely change the nature of a fight.

In addition, Bloodied & Bruised also introduces several "death throes" to the game, marking the demise of certain creatures with a grand explosion, heavy fall, or other unique effect to make the slaying of a great monster a truly unique experience.

Examples of Bloodied Actions

Hollow Dragon

When bloodied at 120 HP, the hollow dragon has the following features.

Ability Recharge: Radiant Breath. When first bloodied, the hollow dragon’s Radiant Breath ability is recharged.
Ability Recharge: Legendary Actions. When first bloodied, the hollow dragon regains all expended uses of its legendary actions.
Frailty: Resistance Removal. While bloodied, the hollow dragon no longer has resistance to necrotic damage.
New Ability: Radiant Champion. While bloodied, if the hollow dragon deals radiant damage, its AC is increased by 2 until the beginning of its next turn.

Ancient Sea Serpent

When bloodied at 85 HP, the ancient sea serpent has the following features.

Ability Recharge: Rime Breath. When first bloodied, the sea serpent’s Rime Breath ability is recharged.
Ability Recharge: Legendary Actions. When first bloodied, the sea serpent regains all expended uses of its legendary actions.
Frailty: Worn Out. While bloodied, the sea serpent’s speed is lowered by 10 feet (to a minimum of 5 feet).
New Ability: Thrash. As an action while bloodied, the sea serpent can thrash a creature it has grappled, as long as the sea serpent is in water. The grappled creature must make a DC 20 Strength saving throw. On a failure, it takes 22 (4d10) piercing damage and 22 (4d10) bludgeoning damage, and the creature’s speed is halved until it finishes a long rest. On a success, the creature takes half as much damage and its speed isn’t halved.
New Ability: Strong Grapple. While bloodied, the sea serpent has advantage on attack rolls against creatures it has grappled.

If you enjoyed this product, be sure to check out more of my work below. Follow me on Twitter for updates on upcoming projects @AnneofManyNames

Check out the rest of the Bloodied & Bruised series 

Pick up a bundle of the main volumes HERE for a discount!

B&B MM  Bloodied & Bruised - Volo's Guide  Bloodied & Bruised - Mordenkainen's  Fizban's

... or check out the bundle HERE for 50% off ALL released Bloodied & Bruised titles!

Dragon of Icespire Peak B&B  Eberron: Rising from the Last War B&B  Journeys through the Radiant Citadel  Lost Mine of Phandelver  Mythic Odysseys of Theros  Strixhaven  Van Richten


Bloodied & Bruised (FG)

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Aaralyn's Stolen Notes  Ghesh's Guide to Making Things

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Bloodied & Bruised

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Michael P June 26, 2022 6:45 pm UTC
Thank you for continuing this series! It's such a precious ressource!
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File Last Updated:
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This title was added to our catalog on June 26, 2022.