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Artos' Modular Magic Weapons
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Artos' Modular Magic Weapons

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Artos' Modular Magic Weapons! Over 91 different magical options for each component of every weapon listed in the PHB!

Ever wanted a magic dagger that could create small vortexes to pull your enemies in, glow when fiends are nearby and could even duplicate itself at a whim for dual wielding? Or perhaps a maul that when you critically hit a creature you can send them flying only to smash into a wall for extra damage while the hilt of the weapon melts into your hand so you have a literal iron grip on the weapon? Well these weapons and more are possible with Artos’ Modular Magic Weapons which has over 91 different magical options and components for a DM or Player to be able to make their very own highly unique magical weapon!

Near Endless Possibilities!

Of course there is a limit to the amount of weapons one could create, but there are a multitude of components that are designed to not just be a flat damage upgrade to a weapon, but instead provide avenues for players to lean into their specific style of play! Furthermore, if a DM is too afraid to give a player this much agency and the player might have a little too much gold to spend, these components can instead just be picked and chosen by the DM to create a special Magic Item for a player, or use some of the components as inspiration instead! If a +1 weapon is a little too boring, you can always take one of these components to give it a little extra flavor and spice, and make the magic weapon that much more meaningful!

(Almost) Every Weapon in the PHB Represented!

This guide has components for every weapon listed in the Player's Handbook (with the exception of the Blowgun and Sling), and is not just intended to be used for basic swords! Crossbows, bows, swords, clubs, flails, and maces each have their individual sections that they belong in and have differing components that better match their playstyle and aesthetic!

A Basic Economic System

Beyond just rarity and gold costs, there is also a system in place to determin how powerful an item will be and when it will require attunement depending on the amount of components are used in the creation of the weapon and how rare each component is. Because of this, with a set amount of gold, each player can come up with radically different weapons and even multiple weapons if they didn't want to have one super powerful weapon but instead a few weapons for different situations with less rare components!

 
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Pages
29
Format
Original electronic
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File Last Updated:
May 09, 2022
This title was added to our catalog on May 09, 2022.