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Wondrous Psionics
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Wondrous Psionics

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Wondrous Psionics

  • A complete psionics system for 5e
  • 2 full psionic classes: The Psion and Knight Psion
  • 11 subclasses
  • 8 psionic disciplines
  • 48 highly customisable psionic powers
  • 8 new feats
  • Psionic equipment including psionic crowns, psionic crystals and psionic tattoos
  • Rules for creating psionic creatures including 8 new creature templates

Full rules for adding psionic classes, powers, items and creatures to your game.
This supplement contains an entire system for using psionic powers in D&D 5e. It includes 2 full psionic classes, the Psionand the Knight Psion, along with 11 subclasses, 8 psionic disciplines, 48 highly customisable psionic powers, a selection ofitems including psionic crowns, crystals and tattoos. Also included are 8 new feats including Wild Talent allowing you to granta single power to a non psionic character.
For DMs it also includes rules for converting spellcasting monsters into psionic adversaries, along with 8 new psioniccreature templates to give non caster creatures a distinctly psionic feel.

Table Of Contents


1 How to use this book
1.1 Overview
1.2 Glossary
1.3 Shared Terminology
1.4 Magic and Psionics
1.5 Optional Rules
2 Knight Psion
2.1 Knightly Orders
2.2 The Amethyst Order
2.3 The Citrine Order
2.4 The Diamond Order
2.5 The Emerald Order
2.6 The Onyx Order
2.7 The Ruby Order
2.8 The Sapphire Order
2.9 The Topaz Order
3 Psion
3.1 Psionic Traditions
3.2 Metacreative
3.3 Mystic
3.4 Vitalist
4 Feats
4.1 Psionic Feats
5 Psionic Powers
5.1 Chronokinesis
5.2 Clairsentience
5.3 Cryokinesis
5.4 Geokinesis
5.5 Pyrokinesis
5.6 Somakinesis
5.7 Telekinesis
5.8 Telepathy
6 Amplifications
6.1 General Amplifications
7 Equipment
7.1 Psionic Armor
7.2 Psionic Crystals
7.3 Psionic Crowns
7.4 Psionic Tattoos
7.5 Psionic Weapons
8 Psionic Creatures
8.1 Chronokinetic Creatures
8.2 Clairsentient Creatures
8.3 Cryokinetic Creatures
8.4 Geokinetic Creatures
8.5 Pyrokinetic Creatures
8.6 Somakinetic Creatures
8.7 Telekinetic Creatures
8.8 Telepathic Creatures
8.9 Example Creatures

Note: If you would like the Fantasy Grounds Unity virtual tabletop version of this product, click here.

 
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Reviews (1)
Discussions (2)
Customer avatar
Jeffrey Q May 10, 2022 7:23 am UTC
PURCHASER
One other thing I found. The Somakinesis power Regeneration doesn't have a daily limit on it like the Healing Touch power does. This allows the Psion and Psi Knight to fully heal themselves for free after every fight using their Gather Power feature. May want to consider adding a limitation on Regeneration.
Customer avatar
Rob W May 10, 2022 9:39 am UTC
CREATOR
I've actually been talking this through with one of my playtest group. We have a moon druid that effectively gets 120HP back per short rest by recharging their wild shapes but I understand that for groups that tend to run many encounters per day with limited resting opportunities unlimited regen would be a big thing. I guess moon druids aren't the most balanced standard to measure things against. I'll look at adding a maximum of maybe 2 uses between short rests.
Customer avatar
Jeffrey Q May 10, 2022 3:55 pm UTC
PURCHASER
I would hesitate to base it off the moon druid, as you say, it's a fairly OP subclass. The fighter's second wind feature comes to mind as a good proxy. Maybe Regeneration can be used a number of times per short rest equal to your ability score bonus? This puts it in line with Healing Touch for recharge mechanics, but makes it a bit better as its per short rest.
Customer avatar
Jeffrey Q May 11, 2022 12:23 am UTC
PURCHASER
Also curious to know how your moon druid player gets back 120 hit points per short rest from wild shape? Or is this just the player using wild shape to avoid damage by soaking up hits in beast form?
Customer avatar
Rob W May 11, 2022 8:52 am UTC
CREATOR
Yeah I was just referring to them regaining two wild shapes that provide them with another 60 hit points to soak damage on each use.
Customer avatar
Jeffrey Q May 05, 2022 8:51 pm UTC
PURCHASER
Telekinetic strike on page 32 has +2d8 psychic damage for the amplification, but the base power does bludgeoning damage. Looks like a typo?
Customer avatar
Rob W May 05, 2022 11:23 pm UTC
CREATOR
Thank you for pointing this out. The amplification should indeed be bludgeoning damage like the main power. I will start a list of corrections and upload an amended copy in a week or two to try and catch any other corrections.
ps thank you for the review, I really appreciate you taking the time and I'm so glad you are enjoying the content. Dark Sun was where I developed my love of psionics.
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File Last Updated:
May 12, 2022
This title was added to our catalog on April 27, 2022.