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Forgetting Fablerise, a Thither Adventure
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Forgetting Fablerise, a Thither Adventure

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While Prismeer is far from the only Domain of Delight within the multiverse, rarely do these realms cross paths. When Fablerise collides with Thither, blurring the border between their worlds, some might find themselves on a brand new adventure, while others may just find they’re lost within their own.

A Wild Beyond the Witchlight Expansion - What's this all about?

Chapter 3: Thither is the second portion of Prismeer described in The Wild Beyond the Witchlight. Each of the locations presented in this chapter can be explored quickly, outside of Loomlurch. This mini-adventure aims to expand upon a location only hinted at in the book, and briefly mentioned in Domains of Delight, Fablerise, while foreshadowing the League of Malevolence and Valor's Call.

Domains of Delight describes Fablerise as a small realm mistakenly nestled within Thither. It is ruled by its archfey, Yarnspinner, a giant spider with a love of sharing stories. Where Domains of Delight provides a few descriptive details about the domain and its archfey, this adventure expands upon the realm, crafting a whimsical location and story, allowing characters to engage more deeply with Fablerise during Chapter 3 of The Wild Beyond the Witchlight. As always, it is up to you how much of the content you want to use. It’s perfectly fine to use some parts of this supplement while discarding others, or simply let the ideas presented here inspire new ideas of your own. This supplement assumes a party of 4-6 characters of 4th-6th level.

This Adventure Includes:

  • An Expanded Domain of Delight. Adventure in the Domain of Delight, Fablerise!  
  • Color VTT-Ready Maps. Explore Yarnspinner's magical library, the Scriptorium.
  • Story Connections. Foreshadow the League of Malevolence and Valor's Call through Yarnspinner's stories.

Adventure Summary

As the party, potentially unwittingly, enters Fablerise, they stumble upon storytime with its archfey, Yarnspinner. After hearing a riveting tale about Valor’s Call and the League of Malevolence, the party is left to rest for the night. While they sleep, they experience vivid dreams, only to awaken having forgotten their names by one of Yarnspinner’s corrupted ghosts! In order to get them back, the party must join forces with a mysterious orc in the same predicament as their own. Together, the allies will infiltrate Yarnspinner’s Scriptorium, find his novel-in-progress, and recover their names before they can escape Fablerise and return to Prismeer. During their escape, the party may come face to face with one of the corrupted ghosts.





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File Last Updated:
February 06, 2022
This title was added to our catalog on January 19, 2022.