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Curse of Strahd Companion 5: The Town of Vallaki
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Curse of Strahd Companion 5: The Town of Vallaki

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The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. This chapter focuses on Vallaki, an infamous riot of convoluted relationships and hidden details. This guide includes:

  • The Bones of Saint Andral. A full storyline featuring the original Bones of Saint Andral quest and St. Andral's Feast, replete with an encounter with Milivoj, a revised battle with the vampire spawn, a terrifying entrance for Strahd von Zarovich at the church, and later the execution of Baron Vallakovich—by either stoning or immolation (both are provided!).
  • The Honor of Your Presence. Baron Vargas Vallakovich is no fool. Once he learns that Ireena Kolyana has come to Vallaki, he wastes no time "inviting" her and her companions to a tense dinner where he proposes that she and his son marry.
  • Dramatis Personae. A handy guide detailing all characters featured in this chapter of the campaign, with advice and variants.
  • Areas of Vallaki. An in-depth guide to Vallaki's various areas!
  • DM Notes. Notes including but not limited to spicing up the region with valuable roleplay with select NPCs. In particular, the Companion repaints Old Bonegrinder so it is not as obvious Morgantha and her daughters are monsters. This variant includes read-aloud text to keep the ruse going as long as possible.
  • Magic Item Descriptions. Save yourself the time of digging through the Dungeon Master's Guide to determine how the magic items in this chapter work.
  • Monster Stats. Time is precious, and matters all the more in combat. Appendix B has the statistics for the NPCs used in this chapter!
  • Maps. Three new VTT maps by CzRPG featuring the St. Andral's Church, the Vallaki market, and the Festival of the Blazing Sun!
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Publishing Schedule

It is no secret that Curse of Strahd's chapters are organized counterintuitively. The Companion will be publishing chapters with a more narrative focus in mind:

Order Chapter
1 1: Into the Mists
2 Death House Prologue
3 2: The Lands of Barovia
4 3: The Village of Barovia
5 6: Old Bonegrinder
6 5: The Town of Vallaki
7 7: Argynvostholt
8 9: Van Richten's Tower
9 8: The Village of Krezk
10 12: The Wizard of Wines
11 14: Yester Hill
12 15: The Werewolf Den
13 10: The Ruins of Berez
14 9: Tsolenka Pass
15 13: The Amber Temple
16 4: Castle Ravenloft


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  • Email: wyatt@wyatttrull.com
 
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Discussions (1)
Customer avatar
Robert I E November 22, 2021 7:05 pm UTC
PURCHASER
Wyatt-- excellent guide with good suggestions for Vallaki. But I wanted to bring something to your attention. The Chapter 1 guide makes reference to the Vallaki chapter concerning Strahd stealing the Holy Symbol and giving it to Wachter after she seizes control of Vallaki, and that she has stronger stats. I don't see that stronger statblock for Wachter or details or development on Wachter having the Holy Symbol. I was curious because I'm prepping a return to Vallaki under Wachter's control in my own campaign. Did I miss this in the chapter, or was it something that was ultimately cut?
Customer avatar
Wyatt T November 23, 2021 2:07 am UTC
CREATOR
Ah, my mistake. Between Chapter 1 and 5 (about 8 months' time) I realized that buffing up Wachter was counter to her character. She's a political agent with minimal magical power. Given the length of time it took me to write Chapter 1, I suppose correcting that slipped my mind. I will make sure to update that in Chapter 1.

However, if you want a beefed up Wachter, I suggest the Priest of Osybus statblock from Van Richten's Guide to Ravenloft.
Customer avatar
Robert I E November 28, 2021 6:17 pm UTC
PURCHASER
Aha, I understand! While I think that's valid, I did go with using a modified Priest of Osybus statblock for her. I weighed the idea of keeping her a political agent only, but I decided that, with her cult power and the success of taking control over Vallaki, Strahd might give her some extra power in the vein of an undead warlock or something, both to reward her for her competence and devotion and to deter the party from trying to just kill her rather than engaging with the political intrigue of a second Vallaki visit. I liked the resurrection mechanic of the Priest of Osybus the most for this.
Customer avatar
Wyatt T November 29, 2021 12:37 am UTC
CREATOR
You are a wise man, Robert. When the players discover Wachter's dangerous powers, promise me you'll do a Palpatine-esque "UNLIMITED POWAH" scene.
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File Last Updated:
November 19, 2021
This title was added to our catalog on November 19, 2021.