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Accursed - A Martial Archetype for Fighters

Accursed - A Martial Archetype for Fighters

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Through the machinations of some outside malevolent force, their own greed, or sheer bad luck the Accursed wander the realms they inhabit. With hate as their master and slaughter as their companion, these baleful warriors tear through battlefields, decimating all who stand before them, even should they be companions of theirs so blinded are they by their malice for life. Worse still, survivers of their rampages will often be driven mad by the terrible gloom that permeates the air around them. The Accursed are often seen as an ill omen, for nothing but death and misfortune follow in their wake, though some Accursed may perservere and use their newfound power to achieve good ends, so long as they can maintain a grip on their sanity.

 
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Reviews (1)
Discussions (2)
Customer avatar
Matthew M September 20, 2021 8:55 am UTC
PURCHASER
love this subclass and it helped in fleshing out a bbeg for my own campaign though i am a bit confused by the seethe mechanic. I understand that when taking damage you get extra damage to your weapon based on the triggering damage but my confusion is if this effect stacks or resets.

the example given is that a 5LV spellcaster hits with fire bolt and then grants you an extra 2d10 damage but what if before your turn a fighter hits you with a long sword two handed would the damage be upped to 3d10, stay at 2d10 or reset to a single d10

aside from this confusion love the class as it definitely has incredible roleplay potential and look forward to maybe being able to play it myself one day
Customer avatar
Connor M September 20, 2021 11:47 am UTC
CREATOR
I'm glad that you're enjoying the subclass, and i'm sorry the wording wasn't more clear. Let me explain.
Seethe adds damage dice to your next attack from the most recent source of damage you took from a creature. As listed in your example, the dice would be reset to 1d10.
Customer avatar
Love H September 17, 2021 1:07 pm UTC
PURCHASER
As it is written currently the subclass can be lost to any 5th level caster with remove curse. It can even be lost to a well intentioned party member.
At the capstone it will take a 17th level caster to remove the curse, but it kills you. Which is a bit better I guess?

It should be stated earlier on that at least a higher level remove curse is needed to be effective, or better yet remove the "The Curse acts as if it has been cast on your character with a 9th level Bestow Curse Spell" and state the curse is too ingrained in you.

I love the inspiration for this subclass however the first subclass feature trips it's running start.

As it's looking right now I wouldnt want to play this subclass in a campiagn setting, however i might consider it during a one shot.
Customer avatar
Connor M September 17, 2021 8:53 pm UTC
CREATOR
You make a good point. I'll throw this back in the editor and add a caveat.
The idea was for the removal of the curse to be a legitimate threat to the character, however as you've said any 5th level caster could remove the curse, let alone a big-bad caster.
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File Last Updated:
September 17, 2021
This title was added to our catalog on September 16, 2021.