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Alyth's Blueprints for Home & Business
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Alyth's Blueprints for Home & Business

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Alyth's Blueprints for Home & Business

Plan. Build. Furnish. Staff. Profit.

Build a tower. Design a home. Run a tavern. House an army. Manage a store. And more!

In this streamlined 47-page guide, you will discover these features:

  • New rules for establishment-building and running a business

  • 15 location types

  • 6 construction materials

  • 27 furnishing options

  • 14 staff options

  • 4 example establishments

  • 1 establishment sheet for tracking your home or business

What Is This Guide? Alyth's Blueprints for Home & Business is everything DMs and players need to add establishment building and running to their D&D campaign.

Does It Play Nicely with D&D fifth edition? Absolutely. The guiding philosophy for this title from its inception has been that building a home or business should feel integral to D&D fifth edition. This supplement has basic 5e mechanics repurposed to support planning, building, and running an establishment.

Why Homes and Businesses? There is only one reason to add building and running establishments to your game. To make it more compelling, more memorable, and more fun. We believe Alyth's Blueprints does all of that. In fact, we think that any group that has a place to call their own more invested in the campaign than ever before!

Wait. Who Is Alyth? Lady Alyth Elendara is a tavernkeeper in Baldur's Gate. Check out the free preview for a glimpse into what's made her Elfsong Tavern so successful!

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Follow me on Twitter: @AdamMakesTTRPG

 
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Reviews (3)
Discussions (3)
Customer avatar
Damian F August 10, 2021 1:00 pm UTC
PURCHASER
Hm, some feedback I think I could give that I noted:

- There's nothing in the furnishings for toilets, and I don't think the pre-existing Baths section necessarily works as an alternative given its benefits (renown for toilets would be a bit odd). While the quality of such facilities is heavily region and setting dependent, it might be nice to add such a thing!

Second, I didn't notice anything describing how to handle stairways. Are they just given for free in the construction or should they be purchased separately? How much do they cost, and are those also levelled? What about mechanical lifts on winches? Etc.

Third - while working on ideas for a building while playing Icewind Dale, I realised that there's no arctic or tundra secondary feature. Given there's something for desert, I feel there should be something for its opposite counterpart. Most of the ten-towns work for "Coastal" but it'd be nice for something more generic too! :D

Finally, I'd just...See more
Customer avatar
Adam H August 11, 2021 1:52 pm UTC
CREATOR
Thanks for the feedback!

- I didn't include toilets for probably the same reason that fantasy cartographers don't. It might not be historically accurate to exclude mention of the castle's garderobe, but it's not what people tend to think about in a high fantasy campaign.

- Stairways are assumed to be included whenever a non-ground level is constructed. That's part of the additional expense.

- Hmm, you're right about the arctic secondary feature. That was an accidental omission that I may include in a later update.

- I'm not sure what you're asking about craftsmen. Can you rephrase your question please?

Thanks!
Customer avatar
Damian F August 12, 2021 4:40 pm UTC
PURCHASER
To rephrase the craftsman question, I'll put it as a scenario!

So a player builds a factory of sorts and fills it with skilled Craftsmen. The "profit" from the factory per the rolls should be a simulation of its business. But what if he tells the craftsmen to all create something specific and sell them? Would that effectively "un-staff" the room and thus potentially affect the profits of the building normally? Or in this case should I just tell the player not to do profitability rolls and pay wages as normal?
Customer avatar
Adam H August 12, 2021 8:53 pm UTC
CREATOR
I understand now.

The "Masterwork" trait has two parts. The first part is mostly just "flavor" for the skilled craftsperson that might adventure with the party as a sidekick and is mostly up to the DM how to handle. The second part mechanically affects the establishment where the skilled craftsperson works.

At my table, I'd probably rule that the skilled craftsperson can make individual items to sell or increase the profitability of the establishment. Not both at the same time.

Thanks for the question!
Customer avatar
Damian F August 12, 2021 10:07 pm UTC
PURCHASER
That really helps, thanks! Having an RAI (Rule-As-Intended) makes me feel much more secure in the ruling I made!
Customer avatar
Jimmy F July 23, 2021 6:06 pm UTC
Hi! Your product is featured in my latest YouTube video. Feel free to use quotes from it on your catalog page if you want. Also please signal boost (share) the video if you can (and haven't already). https://www.youtube.com/watch?v=lrp2Nx9lYGw&ab_channel=Splinterverse
Customer avatar
Gerald H July 21, 2021 5:00 am UTC
PURCHASER
When you list the wage as 6/60 gp - is that the minimum of 6 gp and a maximum of 60 gp per month?
Customer avatar
Adam H July 21, 2021 1:32 pm UTC
CREATOR
Good question!

The first wage listed (6 gp here) is the monthly minimum you must pay the employee. The second wage (60 gp) is the monthly minimum you must pay a skilled employee. (A skilled employee typically adds a new feature or two to their stat block and increases your establishment's Renown score by 1.)
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Product Information
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Pages
47
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File Last Updated:
July 20, 2021
This title was added to our catalog on July 20, 2021.