Close
Close
Advanced Search

Fantasy Grounds Combat Automation

Fantasy Grounds Combat Automation

ADD TO WISHLIST >
Multiple File Formats
$10.00

Silver seller

This is an EXTENSION for use with the Fantasy Grounds VTT and specifically the D&D 5E ruleset only!

This extension allows to fully automate combat for player characters.

Main Feature 1: Automating actions

This extension will automatically execute actions one by one when you click on a button to the left of the weapon/spell/power name (see picture).
Button.png

By default, all actions will be used in the order from left to right.

If the attack misses or the save fully succeeds, the actions afterward will not be executed.

You can change the number of actions executed by default in options.

You can limit the number of actions per spell by putting "->#" in spell/power name, where # is the number of actions to execute (e.g. "->2" will only execute the first two actions).

Shift-clicking use power button will not execute any actions.

1Automation.gif

Feature 2: Expending spell slots on cast and spell upcasting

This extension will also automatically expend the appropriate spell slot when you click on a star button ("use power" button).

If the character has both spell slots and pact magic slots the priority will be pact magic -> spell slots.

Upcasting spells is possible by first entering the intended cast level. However, you will need to adjust the effect of the spell manually (in many cases as easy as right-clicking to add additional damage die).

You can set the default upcast level for each spell by adding "@#" in the spell name (e.g. "@3" will try to cast the spell at 3rd level).

Ctrl-clicking the button will execute all actions, without expending a spell slot. Alt-clicking executes all actions as ritual casting (without expending slot and adding 10 minutes to casting time).

2SlottsAndUpcasting.gif

Double-clicking the "Upcast" field displays a help message.

This extension can be combined with the "Instant Dice" extension to achieve instant combat.

This extension was developed and tested for both Fantasy Grounds Unity and Classic.

 
 More from this Title's Contributors
 
 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (11)
Customer avatar
Andre S March 27, 2021 2:00 pm UTC
PURCHASER
It should also be possible that automatically NO effect is triggered. e.g. with a class ability (Blessing of the Forge) with a charge, where you can choose the effect. "->0" does not work (the first effect is still executed).
Customer avatar
bill W March 22, 2021 6:47 pm UTC
PURCHASER
I notice the setting in the options reverts back to "all" each time you load FG. This would be the "combat automation: default actions" setting. is that expected behavior?
Customer avatar
Teddy S March 16, 2021 10:40 pm UTC
PURCHASER
I've noticed this is incompatible with Automatic Sneak Attack - it will will apply the sneak attack *after* the damage roll, which causes the sneak attack to not be rolled at all. https://www.dmsguild.com/product/312685/Fantasy-Grounds-Automatic-Sneak-Attack
Customer avatar
Shawn H March 30, 2021 9:59 pm UTC
PURCHASER
I am seeing the same behavior. I would assume it is an order of precedence issue.
Customer avatar
Joe H March 07, 2021 8:15 am UTC
PURCHASER
On spells with saves; it isn't rolling the damage until you click the damage button yourself and will then it will roll the damage twice-as if it suddenly remembered the button was pressed.
Customer avatar
Xelab N March 07, 2021 8:10 pm UTC
Have not encountered such behavior before. Please check this with only this extension active and if this reappears, please give me details on how to reproduce it.
Customer avatar
Michael B March 05, 2021 9:15 pm UTC
PURCHASER
Is there a way to "skip-to" an effect? For example, with the ranger's hail of thorns spell, FG orders the actions as "[save, damage, self-concentration effect]" but the ranger does not do the first two until they hit with an attack - but they are still under the concentration effect until that happens. So far, I'm just configuring it to use the "->0" modifier so nothing gets included automatically, but it would be great to be able to skip the first two and automatically apply the self-concentration effect. There are other spells, such as sickening radiance, that have a similar layout.
Customer avatar
Xelab N March 07, 2021 8:09 pm UTC
The only way is to rearrange the actions and FG is pretty finicky in doing that. If you delete 1 action in the middle and then add a new one, it will get added in the middle... so you have to first add dummy actions and then replace them in the correct order.
Customer avatar
matthew M February 26, 2021 8:37 pm UTC
PURCHASER
It looks like this is only automating cantrips for me. I don't see the star button for leveled spells. Apologies if I'm misunderstanding how it works.
Customer avatar
Xelab N March 03, 2021 3:44 pm UTC
The spells have to be prepared first
Customer avatar
Kenneth B February 19, 2021 3:08 am UTC
will this work for NPC's?
for ex.; can i as a DM set up an automated attacks for a monster attacking the party?
Customer avatar
Xelab N February 19, 2021 9:25 am UTC
No, it is only applicable to player characters. NPC/Monster automation is planned, but will probably not be part of this extension.
Customer avatar
Xelab N February 17, 2021 5:10 pm UTC
The new version is uploaded. Enjoy!
Customer avatar
Xelab N February 17, 2021 3:49 pm UTC
I have just fixed it. The new version should be re-uploaded today. Please check a bit later.
Customer avatar
Brian B February 17, 2021 4:08 pm UTC
PURCHASER
Thanks!!!!!
Customer avatar
Brian B February 17, 2021 3:43 pm UTC
PURCHASER
This extension seems to be broken with the latest Unity update. Whenever I click on a button to the left of the weapon/spell/power name, the compile log screen comes out, letting me know something is amiss.
Customer avatar
Thomas C February 15, 2021 4:46 am UTC
PURCHASER
Another win for team Rob Twohy!
Thanks to Exlab for streamlining combat.
This a must for everyone!
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product Information
Silver seller
Community Content
Author(s)
Rules Edition(s)
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
March 04, 2021
This title was added to our catalog on February 14, 2021.