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Sunblight & Light's Destruction – an Icewind Dale Rime of the Frostmaiden DM's Resource (maps, cheatsheets, advice)
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Sunblight & Light's Destruction – an Icewind Dale Rime of the Frostmaiden DM's Resource (maps, cheatsheets, advice)

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Maps, advice, & more to help you run Sunblight & Light's Destruction!

Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!

One of the most exciting concepts in Icewind Dale: Rime of the Frostmaiden is the characters' collision with the evil duergar Xardorok and his chardalyn dragon in Chapters 3 & 4. But, while these chapters present an extremely interesting premise, they are also extremely difficult to run – in no small part because of the way the scenario is set up and presented in the book, as well as the somewhat restrictive and confusing travel rules provided by Icewind Dale: Rime of the Frostmaiden.

This download, which covers Chapter 3 and 4 of Icewind Dale: Rime of the Frostmaiden, provides you with tools and thoughts that will help you make Icewind Dale: Rime of the Frostmaiden an exciting experience for your players – and much more manageable for you to run.

This download contains:

  • Starting Chapter 3. Advice on when and how to start Chapter 3, including an overview of how the characters can be lead organically to Xardorok’s fortress, and how Chapter 3 and 4 fits into the rest of the book’s chapters.
  • Running Chapter 3. A walkthrough of the content in Chapter 3, including an alternate way to set up the character’s chase of the chardalyn dragon and the introduction of Vellynne, as well as an in-depth guide to running the characters' infiltration of Xardorok's fortress.
  • Dragon Scourge. Adjusted travel rules that actually give the characters a chance to catch up with the dragon before it destroys all of Ten-Towns, a complete overview of the dragons’ path of destruction, and a map of Ten-Towns with distances measured out to help you plan out and prepare for Chapter 4.
  • Showdown! A step-by-step walkthrough of the characters’ inevitable showdown with the dragon in Chapter 4, including suggestions and adjustments that will help make the confrontation as exciting as possible.
  • Vellynne’s Quest. An in-depth look at Vellynne as a quest-giver and various changes you can make to ensure that the characters are properly motivated to follow her.
  • 3 Full-Color, VTT-ready Encounter Maps. Three encounter maps showing the ruins of Ten-Towns, which you can use to run encounters during the showdown with the chardalyn dragon.
  • Encounter Sheets. Most of the creatures from the chapter arranged neatly together on sheets so you don't have to flip through multiple books at the table!

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Map Previews

Ruined Wall Map

Ruined Street Map

Ruined Harbor Map

Page Previews

FortressExamplesDragon ScourgeDragon Scourge OverviewEncounter Sheet


Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle

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Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle 


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DM's resources for Icewind Dale: Rime of the Frostmaiden

Ten-Towns Icewind Dale Sunblight & Light's Destruction Auril's Abode Caves of Hunger Doom of Ythryn

DM's resources (click bundles to see individual products)

Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle Baldur's Gate: Complete DM's Bundle Waterdeep: Dragon Heist Complete DM's Bundle Ghosts of Saltmarsh Complete DM's Bundle Storm King's Thunder: Complete DM's Bundle Tomb of Annihilation DM's Bundle 

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Product Information
Silver seller
Community Content
Author(s)
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Pages
33
Format
Original electronic
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File Last Updated:
October 13, 2020
This title was added to our catalog on September 30, 2020.