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Calpurnia's Guide to Practical Traps
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Calpurnia's Guide to Practical Traps

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$8.95

Over 40 new traps and triggers for adventurers to encounter and even build themselves.

Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves.

  • 5e Compatible. Builds upon the trap rules found in the Dungeon Master's Guide, and is compatible with trap rules from Xanathar's Guide to Everything.
  • Trap Types. Features primitive traps, mechanical traps, alchemical traps and magic traps.
  • Crafting Rules. Most traps have rules for crafting; including material, skill check, and time requirements. Give your players something to do with those tool proficiencies.
  • Variants. Most traps include variants: ways to change the trap to be more powerful or just different.
  • Practical Focus. An emphasis on traps made from items adventurers tend to collect, including acid flasks, alchemist's fire, caltrops, holy water, spell scrolls and wands.
  • Illusion Traps. A special chapter on turning illusionist favourites major image and programmed illusion into deadly traps.
  • Background. Calpurnia offers insight into many of the traps, discussing creative ways they can be used.
  • Bookmarks. The PDF makes full use of bookmark features, with every item linked. Also, the Table of Contents is click-able.
  • Illustrated. Art by Togohorn.
poison flask trap incendiary device trap dart wall trap

Includes the adventure: The Spectre of Sanguine Isle.

Want to put your new traps to use? Introduce your players to The Spectre of Sanguine Isle, an adventure that can scale to suit parties of levels 1 to 5.

The isolated town of Cupidinum has been shaken by a senseless murder. The culprit has fled to Sanguine Isle, and it's up to the heroes to find him and bring him to justice. But the fugitive doesn't want to be caught, and he knows a thing or two about guerilla warfare. Can the heroes catch their elusive prey? And was his crime quite as straight-forward as it was made out to be?

 
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May 6th, 2020
An interesting and well thought out expansion to traps in 5e. [...]
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Pages
57
Format
Original electronic
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File Last Updated:
March 02, 2020
This title was added to our catalog on March 02, 2020.