Close
Close
Advanced Search

The Complete History of Runic Arms
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/288476.xml&w=500&h=323
Full‑size Preview
https://watermark.dmsguild.com/pdf_previews/288476-sample.pdf

The Complete History of Runic Arms

ADD TO WISHLIST >
PDF
$8.99

OVER 50 NEW MAGICAL WEAPONS AND ITEMS!!
FULLY COMPATIBLE WITH MATTHEW MERCER'S GUNSLINGER ARCHETYPE!!


Dragons and orcs and goblins and fiends. Swords and shields and wands and magic. We've seen it all, in fantasy setting after fantasy setting. Some like to spice up their settings by adding black powder weapons, advancing the timeline from "ambiguous medieval period" to "ambiguous Renaissance period" with the introduction of cannons and flintlock weaponry. The way of the gun can become a mythic art in these worlds, treated with the kind of romantic reverence usually afforded to knights in shining armor.

But not all players are interested in mixing firearms and fantasy. The introduction of black powder weaponry in the real world led to numerous changes to society and warfare, and not everyone is interested in the ramifications that black powder has for a fantasy setting. This supplement presents a hypothetical progression of magical arms, from an advanced staff called a runelance all the way to muskets and grenades that might look more familiar and accessible to a modern reader, all without delving into the complications or tonal dissonance brought by black powder.


This book is broken up into five chapters.

Chapter One outlines a fictional history of a fantasy world that developed magical weapons which are commonly called runearms or firearms. This history is broken up into four distinct periods.

Chapter Two introduces the actual mechanics and descriptions of runearms, spanning the different periods of their technological development.

Chapter Three offers seven new character archetypes for a world of runearms and other magical technologies, as well as one variant class: the Support Rogue, who focuses less on damage-dealing and focuses on supporting allies and hindering enemies.

Chapter Four offers suggestions and themes for five campaign concepts suited to a game of gunslinging and swashbuckling. Another section is included that contains variant rules suggestions for things like hit point progression, armor class, making called shots, handling critical hits, and changing the feeling and presence of magic in the world.

Chapter Five is a one-page appendix. It is a short glossary that looks at the origins of real-world terminology for weapons and firearms in order to help you better apply these terms to your fantasy world.


A downloadable preview of this book is available here, and contains an excerpt from Chapter 1, as well as proto-runearm and grenade technologies from Chapter 2. 

 
 More from this Title's Contributors
 
 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (0)
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product Information
Community Content
Author(s)
Rules Edition(s)
Pages
51
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
September 10, 2019
This title was added to our catalog on September 10, 2019.