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DDAL08-04 A Wrinkle in the Weave

DDAL08-04 A Wrinkle in the Weave


The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

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Discussions (11)
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Jonathan K December 12, 2018 10:54 pm UTC
The intro/adventure hook to this mod was great. But i felt like the mod did not fully explain itself nor was very organized. Many of my players were confused as to what they were actually doing and how what they did affected anything at all
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Debit V December 05, 2018 6:31 pm UTC
Ran this mod last night for my regular group -- the same players for whom I ran Dragon Heist & the first 4 T1 mods.

The good parts: this mod, like the other Season 8 T1 mods, is just oozing opportunities for role play, & my RP-obsessed players went to town with it. Only one very short fight, & the rest of the evening was spent in conversation. The story within the mod was interesting, & I loved the expression on their faces when they first saw Artor Morlin ;)

The bad parts: Would it freekin' kill people to actually edit these mods before publishing them? Would it be a total imposition to ask mod writers to label their maps? Would it have seriously hurt anything to include the actual *meaning* to what's going on? I think the answer to all of those questions is "no, it would not." I can only assume the point to this all was simply to figure out who made the ring, because there's no indication -- at least in this mod -- as to why the "resonance" of a...See more
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Terrie F November 25, 2018 10:19 pm UTC
I wish I could review this but my FLGS bought the mod, I volunteered to run it for them when they had a schedule conflict. I was dreading running it when I read it. The mod is incomplete. It's not so much a complete adventure for a shared living campaign as an adventure seed. However, it is a really good seed, and with some work it turned out to be a really good time. There are going to be some spoilers so players beware.
The map is not numbered. You can figure out the maps by reading the room descriptions, but that is additional work - and, as one of the bonus objectives is room specific, it is good to know the correct layout so that hopefully playtest feedback will be used to adjust the difficulty during the chaos and to provide the appropriate level of difficulty.
The main objective is unclear - what did the players learn at the end of this that will help puzzling out the ring's influence on the weave? I guess they have a name... hopefully that is enough.
Next - "mental projection"...See more
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Adam W November 21, 2018 4:54 am UTC
Can we have this fixed and updated already. It is clearly unfinished.
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Terrie F November 24, 2018 11:26 pm UTC
Damn skippy
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Roger M November 15, 2018 4:23 pm UTC
I have Dmed this. I used Quantum Leap tv show to help out the module. Place the PCs in unknown lords bodies but have them use their own stats.
The library which is the scene of main plot and bonus objective is describe either 30 by 30 or 30 by 35 which changes the location. Author has stated it should be to right of the staircase.
Other than Editing problems, this is railroad. No matter what the pcs do they can't change history. (In my game they did.)
Suggestions. Have one or two NPC be time travelers too. Especially Malcar. Promote Morlin to Captain of King's Guard. Have Memp be one of evil guards or Shoon 4 seneschal. Have the head cook met with adventurers somehow if they don't hit the kitchen.
My table comment was to replace the cook book with a frying pan. No one believe the book would be in library.
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Jerrin C November 14, 2018 8:59 pm UTC
Why aren't the maps labelled? This is the second adventure this season where rooms on the are not indicated on the maps given. Yes I can work around it figure where things are, but wastes my time prepping the adventure on something that should been done on the first place.
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Terrie F November 12, 2018 8:34 pm UTC
Where is the library? The maps aren't keyed so I was going by the room size descriptions and had it pegged as the room in the southwest corner. But I watched a recording of an online game that someone ran and the map showed it as the room in the direct center of the house directly west of the throne room. I think it was a Roll20 map.
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Jerry K November 14, 2018 4:49 am UTC
I'm pretty confident based on room sizes and descriptions that the library is in the Southwest, next to the banquet hall which is in the West, followed by the kitchen in the Northwest and the servants quarters to the right of that (although I can't figure out why the servants quarters would have windows facing the street and the garden, and have double doors. The description also calls it a "3 foot by 10 foot room" which I'm guessing is a typo for "30 foot by 10 foot room"). The ballroom is in the Southeast, East of the library. Across from the double doors of the ballroom are the double doors to the throne room. The solarium is East of the throne room and the parlor is West of the throne room.

And not to nit pick, but why couldn't North be facing the top of the page? Why did everything have to be shifted 90 degrees clockwise???
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Brittney H November 11, 2018 5:05 pm UTC
The biggest issue with this module is that there is no wrap up. The characters should come back to the present and see that the Blackstaff is clearly exhausted by keep up the ritual. That could be further stated as to why she herself cannot go back and investigate, because she is needed here to keep the ritual going and that she will give them as much time as possible to find this "wrinkle" and why the ring resonates at the same frequency. It could also explain WHY they were not able to get that information, because Blackstaff could not maintain the ritual and they were sucked out as they were making there escape.

Just my two cents on how you can tighten up a module that has a lot of promise but falls a bit short on execution in several key points.
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Brittney H November 12, 2018 12:17 am UTC
Also one of the best additions I've added to the trilogy and helps to explain the characters minds going backwards, but not body, is having the players roll a d100 and using the table for reincarnate to see what "body" the inhabit. They still retain all the racial features/traits of their characters but it makes for some hilarious moments in game and I think the players really enjoyed it.

Because one of the biggest questions that I was asked at the start of 8-4 was "how do we interact with things if our mind is being projected but not our body" And i came up with that answer on the fly. No mechanical benefit BUT again some fun moments.
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Anders Tjagvad T November 10, 2018 9:44 pm UTC
After reading through this adventure I have quite a few questions that maybe we can fix together.

1. As the adventure states this is a mental projection what happens if one of the adventurers die. If no official answer comes up I’ll have the players wake up in the black staff tower with no possibility to rejoin the party until they make the next time jump.

1.1 Why do they get sent to DR130, as this is not the time when Hillanther created the ring, he states in the adventure that this is a ring he made some time ago?

2. It seems to me that there is some info missing on the ring. The only info the module offers is that Hillather have made it some time ago. When did he make it, who did he make it to, is it one of the Quisarian rings or is it just a Shoon ring?

3. Why does the ring resonates in the weave as this wrinkle in present day Waterdeep? No where is it described how this anomaly has transferred to the ring.

4. As the Blackstaff states that...See more
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Brittney H November 11, 2018 5:30 pm UTC
The way I understand it, is that they found the Wrinkle in the Weave and then they found items that also resonated at the same frequency. The Blackstaff doesn't know why this is but she has 3 items (ring, javelin, and cloak) that all do so. So she decided to try the ring first and besides find out the creator is present in that time in history there really isn't much else to learn.

So then in DDAL08-05 she tries the javelin. They are not projected as far this time and they find that the Javelin belonged to the Warlord. And then lastly she tries the cloak and that leads the party to the Wrinkle Tree and the physical manifestation of the anomaly as well as the cultists. The party discover the physical manifestation and return with this knowledge so then the Blackstaff can send other back to study it.

I've found the trilogy works best when the PCs come back to the present at the end of each module. I've also described the Blackstaff as being physically exhausted maintaining the ritual....See more
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Aaron T November 09, 2018 6:15 pm UTC
I was surprised that this entire series of adventures didn't have the Item Unlock cards that DDAL08-01 through DDAL08-03 did.
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Adam W November 07, 2018 8:59 pm UTC
Is it intentional that it doesn’t have an ending to lead us into 08-05? No description of the described meeting on the outskirts of after the escape?
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Ryan P November 07, 2018 11:36 pm UTC
I don't have insider info but the previous DDAL trilogy was similar. The next module in the series likely will deal with where they end up. I dont agree with it but that's what it was last time.
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Adam W November 08, 2018 6:05 am UTC
Nope. Our group has that too. Just starts up in the next time period. The description of Chapter 3 says that you meet some characters outside of town once you escape, but it isn’t there.
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Adam W November 08, 2018 6:19 am UTC
Yeah, it’s missing the “Wrap-Up” description that you get in the other modules and goes straight to adventure rewards.
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ADAM V November 09, 2018 12:10 am UTC
Yeah I found the "conclusion" or lack there of rather confusing. There's no end point to which I'm supposed to guide the story towards. Sure I get S8 seems to be more open ended but at least make that clear that the DM is supposed to fill in the gaps. I had to reread it a few times because I thought I missed something.
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File Last Updated:
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This title was added to our catalog on November 06, 2018.