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The Haunt 2
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"Perfect for a Halloween one-shot!"

“That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!”

"It definitely help shed some light on the doll and the visions were so well written!"

"It had a feeling that reminded me of Silent Hill."

"Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures that I’ve played!"

"They (players) were hooked right after the first vision. They seemed to get pretty scared at some points. One of them claimed they got chills during a couple of visions. Pretty good considering that we were playing in a starbucks."

The Haunt 2

Just when you thought it was safe to take a long rest. She's Back!

The terrifying SEQUEL to the PLATINUM bestselling, and Dragon+ Magazine featured horror adventure: The Haunt.

The Haunt 2 is both a one-shot, and a sequel that can be run as either. It is an 6-8 hour Horror themed adventure, designed for characters of 6th level.

Long, long ago St. Greycastle’s Hospital served the city through the years, mainly treating the wounded and sick among the militia. Over time, the lower basement was converted into a sanatorium, housing those who became maddened from enduring the violent, brutal orcs raids which plagued the region during that time. This was the place where Gertrude, the night hag, tormented patients, and created her masterpiece, the Evil Doll. 

Now, after all of these years, Montarthas Manor has finally fallen, and the Evil Doll has been wounded. She has returned to the only familiar and safe place she remembers, to lick her wounds and plot her next move. Her presence in the hospital awakens the evil inside, creating a nightmarish charnel house of terror. In addition, the hospital itself feeds on fear.

Do your players have what it takes to enter the haunted and evil hospital, to finally end the haunt and terror of the Evil Doll?!

DISCLAIMER! This will be a challenging (and likely deadly) adventure for 5th level player groups of 3 to 5 players with some deadly encounters. However, ideally The Haunt 2 is tailored as a medium difficulty adventure with plenty of excitement, horror, suspense and danger for a 6th level party of 4 to 5 players.

Now available for Fantasy Grounds!


Get the original The Haunt by clicking the following image:

Contact me via the following:
Twitter: @pbpublishing1

Other Titles by P.B. Publishing

Feaured Adventure:

Dinos of Darkness - A Dino-Wars adventure

Written by Ashley Warren (DMs Guild Adept) & Phil Beckwith

The battle for Biru Volcano has begun, become a dino-rider & save the Island of Selu!

Ride armed and armored dinosaurs, against pirates also riding dinosaurs, good versus evil, herbivore versus carnivore - will the tribes of the Island of Selu survive?

An EPIC battle awaits

Click HERE or the below image to download your copy today!


Other titles by P.B. Publishing:


          Mini-Dungeons #1 - CAVES


Hex Witch          Something Smells Fishy    

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Reviews (3)
Discussions (7)
Customer avatar
Clayton T November 29, 2018 9:21 pm UTC
Love the adventure and it is a beautiful layout. I would recommend that a print friendly version is made available so if you need to print it, it does not take a great deal of time and ink to print (even printing in B&W).
Customer avatar
Eternal R November 03, 2018 11:20 am UTC
you might want to fix the typo where it says "Get the original The Haunt by clicking *hte* following image:"
Customer avatar
P.B. P November 03, 2018 12:34 pm UTC
Thank you, and fixed.


Customer avatar
Daniel G October 19, 2018 1:03 pm UTC
Hey guys,

Just a question regarding the layout of the house and the direction the module takes in regard to it.

As written it seems like theres very little (if any) reason for a party ever to go to the ground floor, the natural progression of the module seems to push parties toward collecting and destroying all the Pictures which can be found in the sub levels, none of them on the ground floor.

Outside of deciding to go upstairs at random there seems to be very little to make the party touch that area. Is there any kind of hook that I am missing after a couple of re-reads. Or Should I move one or two of the paintings up there so that the group explores that section too?

Thanks in advance for the help
Customer avatar
P.B. P October 19, 2018 1:17 pm UTC
Heya Daniel,

The main idea here is that going to the ground floor really is the only way of escape...ermm... leaving the premises.

Having said that, you can absolutely place a drawing in there. Feel free to swap things up to better fit your group and game :)


Customer avatar
Daniel G October 19, 2018 2:05 pm UTC
Thanks guys,

Just the way I read it was that once an escape... er leave.. condition had been met, the whirlwinding started which may prevent anything happening on the ground floor.

May shift one of the paintings upstairs and see how it goes :) Thanks!
Customer avatar
Bryan M October 17, 2018 5:46 pm UTC
Can we play this campaign without playing the first Haunt?
Customer avatar
P.B. P October 18, 2018 12:37 am UTC
Hi Bryan,

Absolutely, and there are hooks included in the adventure specifically designed for that.


Customer avatar
Eugene L October 14, 2018 11:48 pm UTC
Hey guy, this is a great adventure. I played the first last year and am running them back to back for good hollows eve. Just out of curiosity, the stats for vomit spawn say it is a large creature. On the map in B3, the puddles look medium to me and four large creatures in that room seem a little snug to me. Are they supposed to be large? Or is it a slight. Again, great work.
Customer avatar
Travis L October 15, 2018 12:57 am UTC
Hi, Eugene!

The vomit spawn are large creatures, but they are amorphous oozes who can compact to take up a small area, especially while masquerading as mundane vomit. The map spacing indicates where the vomit spawn are while dormant.

Does this mean that when active, the four large vomit spawn can pretty much blanket the entire room in sentient, malevolent stomach acid and bile?


Happy Halloween!

Customer avatar
Eugene L October 15, 2018 7:34 am UTC
Right on, I missed that. you did such a good job here man. it's very inspiring sir, thank you.
Customer avatar
P.B. P October 15, 2018 8:41 am UTC
Thanks Eugene!

We appreciate the feedback, and look forward to hearing how your players go against … her.


Customer avatar
Daniel G October 13, 2018 2:40 pm UTC

Hey P.B P
Just reading through and found a possible error in the text to address in the next iteration

In the Stairwell and Receiving Room text block it says: "Double doors lead to the south, while a chamber appears to open to the west."

However, if you position the map as this text and that following it indicate, the double doors (or what appear to be double doors) are actually on the west chamber/hall.

The south area doesn't actually have a door drawn on the map.
Customer avatar
Daniel G October 13, 2018 2:51 pm UTC
Actually, having read and re-read the text block, it seems the issue is you have mislabeled the room to the East as being to the West. Also, you mention Double doors on this East room that do not exist on the map (they're actually on the corridor to the south).

Recommend changing the line: "Past the double doors, a chamber opens to the south, revealing a rectangular area." to something like "The Eastern chamber is a rectangular area which extends south"

If none of this makes sense let me know and I'll elaborate further.
Customer avatar
Daniel G October 13, 2018 3:10 pm UTC
Another East-West mix up, in the maternity ward you allude to a bed in the North-West which is covered in blood, this is actually North East on the map.
Customer avatar
P.B. P October 13, 2018 10:56 pm UTC
Thanks Daniel.

Yeah we are are aware of these, working on getting the updates out soon
Customer avatar
P.B. P October 14, 2018 4:52 am UTC
Thanks again for the feedback Daniel, these have been fixed and the update (v1.3) has been uploaded.
Customer avatar
Daniel G October 14, 2018 5:08 am UTC
Thanks guys!

Couldn't really find any other issues, great module, looking forward to running it in a few weeks :)
Customer avatar
P.B. P October 14, 2018 5:32 am UTC
Awesome! looking forward to the review :)
Customer avatar
Jimmy D October 02, 2018 4:58 pm UTC
Timeline for Fantasy Grounds mod file?
Customer avatar
P.B. P October 03, 2018 1:00 am UTC
Hi Jimmy, We are expecting before the end of the month (hopefully before Halloween)
Customer avatar
Britain K October 04, 2018 8:13 pm UTC
Just purchased this one and already ran the previous one last year. Is there a FG module of the original that I somehow missed?
Customer avatar
P.B. P October 04, 2018 10:07 pm UTC
Heya, absolutely... you can find that here:
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File Last Updated:
October 13, 2018
This title was added to our catalog on October 02, 2018.