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Here's To Crime: A Guide to Capers and Heists
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Here's To Crime: A Guide to Capers and Heists

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"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku

Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D!

We all love watching Caper films, but it's hard to capture that same excitement at the gaming table. Planning sessions can devolve into tedium, and the caper itself feels like a normal dungeon crawl, without any twists or surprises. 

Capture the energy and mood of our favorite heist movies with this special rules supplement, which is strongly informed by the new classic RPG "Blades in the Dark", by John Harper and Evil Hat Productions. This guidebook hacks the “Blades in the Dark” approach for 5e, reaching a middle ground between John Harpers heavy narrative focus, and the mechanical robustness of 5e.

(Seriously, though, go buy Blades in the Dark, it’s so good)

-A Planning Phase keeps the focus on character first, planning just enough of the caper to let players influence the narrative, but still leaving room for surprises

-The Caper Phase lets PCs overcome heist challenges through combat, skill checks, and a special "Flashback" mechanic, mimicking the feel of our favorite films. 

-Then, in the Score Phase, it all comes together as the team executes their plan like clockwork, working together to get the prize and get out, before anyone is the wiser....hopefully!

Put the "Heist" into "Dragon Heist"!

 

(Note: Although concieved as an add-on for "Dragon Heist", this ruleset has a cinematic feel that is especially well suited for fast paced heist adventures in the Eberron setting!)

 
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Reviews (12)
Discussions (5)
Customer avatar
Leland W October 03, 2018 8:49 am UTC
PURCHASER
I haven't run one, but this system seems like it would cut the play time down. Is this the case?
Customer avatar
James M October 03, 2018 10:29 am UTC
CREATOR
Mileage will vary of course, but when I run it, the planning phase is normally about 20 minutes, the heist itself is about an hour to an hour and a half depending on if there’s a combat challenge or not, and the “score” phase is about 5-10 minutes. It pushes for a faster paced game than a lot of other heist approaches.
Customer avatar
Leland W October 09, 2018 8:26 pm UTC
PURCHASER
Good to know. I'm planning 3 back to back heists related to stealing keys. I'm calling it The Keychain Caper.
Customer avatar
Zach P September 22, 2018 7:27 pm UTC
PURCHASER
The flashback system is blowing my mind. It’s so cool.
Customer avatar
James M September 22, 2018 7:37 pm UTC
CREATOR
Thank you! I was super proud of cracking that particular nut.
Customer avatar
Paweł N September 24, 2018 8:14 am UTC
PURCHASER
Are you sure that you cracked this particular nut, not John Harper in his award-winning game Blades in the Dark?
It's common to borrow succesfull mechanics, but please, have some dignity and give credits to the creator.
Customer avatar
James M September 24, 2018 10:59 am UTC
CREATOR
Hey there Pawel!

This is for sure not the first game that features a Flashback mechanic. However, I think if you compare this to games like "Blades" and "Leverage", you'll find the handling of it quite different here- it was tricky to figure out how to get that feeling in 5e. I've seen other house rules try "Flashbacks" in 5e to varying degrees of success, and I'm super proud of my approach to it in this piece.
That said, because it was an influence, I sent this game over to the "Blades" crew. They are happy with the level of credit given, and were cool enough to link it on their "Fan creations" section on the Blades website. Hope you enjoyed :)
Customer avatar
Jason Z September 18, 2018 4:53 am UTC
PURCHASER
Loved this. Simple and direct, a LOT of room left for fun. Inspired stuff.
Customer avatar
Paul S September 16, 2018 1:10 pm UTC
PURCHASER
Question: How easy would it be to make use of this in a Pathfinder game? Like is it really dependent on 5e rules or is it more of a guideline to planning a heist?
Customer avatar
James M September 16, 2018 1:22 pm UTC
CREATOR
You would have to do a bit of legwork. I use advantage/disadvantage, so you’d want to switch that over to positive and negative modifiers.
Also, 5e has a pretty narrow math- this supplement leans on the fact that a -3 to +3 spread has a big impact. So you’d want to redo a lot of those numbers.
On the plus side, Pathfinder has more skills, so you’d get more variety in the skill challenge portions. I would expect a bit of trial and error on adjusting my first two points though. But hey, it’s two bucks :)
Customer avatar
James M September 16, 2018 1:37 pm UTC
CREATOR
Oh, and it also uses “Inspiration”, which PF doesn’t have. Things the players do during the planning phase gives them a point of inspiration, which they can spend to trigger a flashback during the heist. So you’ll just want to introduce “Caper Points” or something like that.
It’s not really a clean conversion to Pathfinder, but you could get it workable after some poking.
Customer avatar
Paul S September 16, 2018 1:46 pm UTC
PURCHASER
Ok, thanks. Doesn't sound too bad for 2 dollars. That narrow math bit makes me wish my group wasn't set in stone on Pathfinder because of how much we've invested in the system.
Customer avatar
Benjamin E September 17, 2018 12:00 am UTC
To convert to Pathfinder, I'd think that you could do the following things:

1. Where it makes reference to advantage and disadvantage, use +/- 4. This is the system equivalent of the 5e rule.

2. Adjust skill DCs to their Pathfinder equivalent. 5e's skill DCs are always fixed, while Pathfinder's skill DCs need adjusting for unbounded bonuses (see: https://www.runagame.net/2015/08/skill-dcs-by-level-for-pathfinder.html).
Customer avatar
Santo A September 17, 2018 1:57 pm UTC
Ultimate Intrigue has a chapter about heist planning as well.
Customer avatar
Leland W October 03, 2018 8:47 am UTC
PURCHASER
Advantage and disadvantage are equal to +/-5 not 4.
Customer avatar
David T September 15, 2018 7:01 pm UTC
PURCHASER
I hope you at least referenced and gave credit to John Harper's game, "Blades in the Dark", which you have clearly adapted to 5e with these rules and suggestions.
Customer avatar
James M September 15, 2018 7:16 pm UTC
CREATOR
A quote from this supplement- "The fantastic roleplaying game "Blades in the Dark" by evil hat productions, strongly informed the approach to capers in this ruleset. In "Blades in the Dark", you play as a group of daring scoundrels seeking their fortune on the streets of an industrial fantasy city. If you enjoy capers, you owe it to yourself to buy this game!"
Customer avatar
James M September 15, 2018 7:45 pm UTC
CREATOR
You're right that I should have mentioned in the blurb as well as in the proper text, though, thank you!
Customer avatar
Jeff C September 16, 2018 3:33 am UTC
PURCHASER
Cheers!
Customer avatar
James M September 16, 2018 4:59 am UTC
CREATOR
Thanks mate!
Customer avatar
David T September 16, 2018 3:49 pm UTC
PURCHASER
Cheers.
Customer avatar
James M September 20, 2018 8:51 pm UTC
CREATOR
Also, just so there's no confusion, I did send my work to them, and they signed off on the level of credit they wanted received for their inspiration to my piece. They were cool enough to attach a link to this on their "Fan Creations" page, which is a cool thrill! (But that's not an endorsement of my piece beyond the level they endorse all hacks of their game. :) )
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File Last Updated:
September 17, 2018
This title was added to our catalog on September 15, 2018.